Virtual Reality (VR) is a rapidly growing domain that requires high-fidelity graphics for immersion. To understand and improve the VR architecture, an open-source, end-to-end platform for VR research was recently proposed. However, studying the stereo rendering aspect of VR applications remains challenging due to the lack of infrastructure. In this work, we augment the aforementioned open- source platform, ILLIXR, by integrating a high-end, physically based 3D rendering engine, Filament. This upgrade, named PBVR, enables developers to render high-quality graphics in a completely open-source VR platform. As a case study, we leverage our proposed PBVR to look into gaze-tracked foveated rendering and profile three different scenes. We show tha...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
The multimedia industry is constantly pushing to deliver more and more immersive experiences. Instea...
International audienceThis video submission illustrates the Core Open Lab on Image-Based Rendering I...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
International audienceThe release of consumer-grade head-mounted displays has helped bring virtual r...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
In recent years, a variety of methods have been introduced to exploit the decrease in visual acuity ...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
Computer aided design (CAD) and virtual reality (VR) are becoming increasingly important tools for i...
Rendering realistic images requires substantial computational power. With new high-refresh-rate disp...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
The multimedia industry is constantly pushing to deliver more and more immersive experiences. Instea...
International audienceThis video submission illustrates the Core Open Lab on Image-Based Rendering I...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
International audienceThe release of consumer-grade head-mounted displays has helped bring virtual r...
Virtual Reality (VR) places demanding requirements on the rendering pipeline: the rendering is stere...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
In recent years, a variety of methods have been introduced to exploit the decrease in visual acuity ...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
Computer aided design (CAD) and virtual reality (VR) are becoming increasingly important tools for i...
Rendering realistic images requires substantial computational power. With new high-refresh-rate disp...
The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offeri...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
: This paper considers the extension of a realtime graphics renderer to support fovea enhancement---...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
We present an analysis of eye tracking data produced during a quality-focused user study of our own ...
The multimedia industry is constantly pushing to deliver more and more immersive experiences. Instea...