Based on the initial observations made by the authors regarding the problems contained in TKQ Salsabila, namely the prosocial abilities of children aged 5-6 years who have not been able to take turns playing, sharing, and helping peers and teachers in the classroom. From the above phenomenon to improve children's prosocial skills, the author develops media innovation through Kinds Rubber Rope Games (KIORROGA). Kinds Rubber Rope Games aims to provide a choice of media variations made from rubber bands that can also train children's fine motor skills. This study uses an experimental method through the design of The One-Group Pretest-Posttest Design (Arikunto, 2010) with a sample of elementary school students in the Early Childhood category at...
In stimulating a child's motor development, both fine and gross motor skills can use games. Games in...
As educational tools, games do not effectively stimulate the development of motor, language, and soc...
This study aims (1) to determine the effect of learning by playing puzzles and blocks using problem ...
This study aims to determine the modification of learning through games for students before and afte...
The purpose of this study is to improve the fine and gross motor skills of children group B RA asiah...
In every child’s development always bring uniqueness that can not be suspected. According Hurluck gr...
AbstractThis study aims to determine the improvement of social skills through the traditional game o...
Mobile phones or gadgets that are idols for today's children are like a coin with two sides, namely ...
Prosocial behavior is an important value in developing social relationships with the community envir...
The problem in this research is whether through the activity of playing with media hula hoop can imp...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
Traditional games are increasingly losing place in children’s hearts as information-technology advan...
The purpose of this study was to determine the fine motoric abilities of children 5-6 years old thro...
Developing Early Childhood Creativity Through Folding Games of Origami Paper in Kindergarten Nurul H...
The problem in this research is the low of fine motor skills of child. This classroom action resea...
In stimulating a child's motor development, both fine and gross motor skills can use games. Games in...
As educational tools, games do not effectively stimulate the development of motor, language, and soc...
This study aims (1) to determine the effect of learning by playing puzzles and blocks using problem ...
This study aims to determine the modification of learning through games for students before and afte...
The purpose of this study is to improve the fine and gross motor skills of children group B RA asiah...
In every child’s development always bring uniqueness that can not be suspected. According Hurluck gr...
AbstractThis study aims to determine the improvement of social skills through the traditional game o...
Mobile phones or gadgets that are idols for today's children are like a coin with two sides, namely ...
Prosocial behavior is an important value in developing social relationships with the community envir...
The problem in this research is whether through the activity of playing with media hula hoop can imp...
This study aims to develop learning media for snakes and ladders game based on local wisdom of Bangk...
Traditional games are increasingly losing place in children’s hearts as information-technology advan...
The purpose of this study was to determine the fine motoric abilities of children 5-6 years old thro...
Developing Early Childhood Creativity Through Folding Games of Origami Paper in Kindergarten Nurul H...
The problem in this research is the low of fine motor skills of child. This classroom action resea...
In stimulating a child's motor development, both fine and gross motor skills can use games. Games in...
As educational tools, games do not effectively stimulate the development of motor, language, and soc...
This study aims (1) to determine the effect of learning by playing puzzles and blocks using problem ...