Medical training and surgical simulations play a pivotal role in preparing healthcare professionals for intricate procedures and improving patient outcomes. The emergence of Augmented Reality (AR) and Virtual Reality (VR) technologies has unlocked new opportunities for immersive and interactive medical training experiences. This study offers an exhaustive comparative analysis aimed at assessing the efficacy of AR/VR technologies in medical training and surgical simulations. The study evaluates the influence of AR/VR on skills acquisition, procedural knowledge, decision-making, and patient safety. By systematically reviewing existing literature and analyzing empirical studies, this research provides insights into the benefits, challenges, an...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This paper aims to quantitatively evaluate the training performance of each XR modalities in general...
Background: Virtual and Augmented Reality (VR/AR) has been used in surgery for several decades. Over...
Learning in the medical domain is to a large extent workplace learning and involves mastery of compl...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Computer-based applications are increasingly used to support the training of medical professionals. ...
Computerized applications are used at greater extent that helps the training in medical field. Augme...
Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dime...
Augmented reality, the new age technology, has widespread applications in every field imaginable. Th...
Simulation-based medical training is considered an effective tool to acquire/refine technical skills...
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. ...
Abstract: Over the past decade much attention has been directed towards futuristic training models....
Medical decision-making largely depends on the caregiver’s fundamental knowledge of anatomy. To this...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This paper aims to quantitatively evaluate the training performance of each XR modalities in general...
Background: Virtual and Augmented Reality (VR/AR) has been used in surgery for several decades. Over...
Learning in the medical domain is to a large extent workplace learning and involves mastery of compl...
Virtual reality (VR) and augmented reality (AR) are two contemporary simulation models that are curr...
Computer-based applications are increasingly used to support the training of medical professionals. ...
Computerized applications are used at greater extent that helps the training in medical field. Augme...
Augmented reality (AR) is a relatively new technology that allows for digitally generated three-dime...
Augmented reality, the new age technology, has widespread applications in every field imaginable. Th...
Simulation-based medical training is considered an effective tool to acquire/refine technical skills...
The use of augmented reality (AR) and virtual reality (VR) for life support training is increasing. ...
Abstract: Over the past decade much attention has been directed towards futuristic training models....
Medical decision-making largely depends on the caregiver’s fundamental knowledge of anatomy. To this...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
This descriptive review provides a synthesis of existing literature about the use of extended realit...
This paper aims to quantitatively evaluate the training performance of each XR modalities in general...