When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parameters are the location and radiated signal of the source. An array measurement-based model is developed to characterize moving sound sources regarding the two parameters in this thesis. This model utilizes beamforming, i.e. delay and sum beamforming (DSB) and compressive beamforming (CB) to obtain the locations and signals of moving sound sources. A spiral and a pseudorandom microphone array are designed for DSB and CB, respectively, to yield good localization ability and meet the requirement of CB. The de-Dopplerization technique is incorporated in the time-domain DSB to address moving source problems. Time-domain transfer functions (TDTFs) a...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
Source signal is one of the main input parameters when auralizing moving sound sources in the Virtua...
A microphone array was designed and tested for the purpose of measuring the noise radiated by a movi...
Microphone arrays and beamforming procedures enable the localization of sound sources and are used i...
A time-domain beamforming method based on microphone array measurements is applied to identify the l...
his paper denotes various possibilities of localization of sources of acoustic signals. It informs t...
Sound localization problems are usually tackled by the acquisition of data from phased microphone ar...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
Several beamforming algorithms are introduced to analysis moving sources. All of them can be viewed ...
The pressure changes of an acoustic wavefront are sensed with a microphone that acts as a transducer...
In the scientific and industrial community a growing interest is nowadays devoted to sound source l...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
Source signal is one of the main input parameters when auralizing moving sound sources in the Virtua...
A microphone array was designed and tested for the purpose of measuring the noise radiated by a movi...
Microphone arrays and beamforming procedures enable the localization of sound sources and are used i...
A time-domain beamforming method based on microphone array measurements is applied to identify the l...
his paper denotes various possibilities of localization of sources of acoustic signals. It informs t...
Sound localization problems are usually tackled by the acquisition of data from phased microphone ar...
Mobile robots in real-life settings would benefit from being able to localize and track sound source...
Several beamforming algorithms are introduced to analysis moving sources. All of them can be viewed ...
The pressure changes of an acoustic wavefront are sensed with a microphone that acts as a transducer...
In the scientific and industrial community a growing interest is nowadays devoted to sound source l...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
The use of speech in human-robot interaction is an indispensable feature from the points of view of ...