In this chapter I explore the creative aspects of combinatorial inventiveness in new media art practices and point to some of the conceptual parallels and shared methodologies in digital humanities. With regard to diverse manifestations of combinatorial inventiveness in new media art, I focus on generative artworks created primarily by processing the material from cinema, television, and the Internet. These artworks blend procedural thinking with bricolage, leverage complex technical infrastructures, foster curiosity, and encourage vigilance in our critical appreciation of the arts, technology, culture, society, and human nature. Throughout each section, I outline the theoretical considerations that can be abstracted from the examples and e...
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an un...
The paper presents the relationship between the new worlds of art (Becker 2002) and technological an...
Digital comics are a medium distinct from print comics, just as electronic literature is a medium di...
This paper explores the cognitive aspects of artefactual creativity in new media art. Starting with ...
This paper addresses the artistic, cultural and cognitive aspects of (re)creativity. It provides a c...
This paper explores the cognitive aspects of artefactual creativity in new media art. With regards t...
Interaction with different forms of generative production enables one to dynamically explore emergen...
This paper addresses the creative, cultural and cognitive aspects of symbolic and procedural thinkin...
This chapter is motivated by a question I asked myself: “How can combinatorial structures be used in...
This paper addresses the creative, cultural and cognitive aspects of symbolic and procedural thinkin...
In this paper we will be examining the relevance of interactivity, locativity and visualization to t...
In this paper we explore how the creative dynamics of experimental digital art (EDA) relate to the m...
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unp...
Abstract: The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an un...
The paper presents the relationship between the new worlds of art (Becker 2002) and technological an...
Digital comics are a medium distinct from print comics, just as electronic literature is a medium di...
This paper explores the cognitive aspects of artefactual creativity in new media art. Starting with ...
This paper addresses the artistic, cultural and cognitive aspects of (re)creativity. It provides a c...
This paper explores the cognitive aspects of artefactual creativity in new media art. With regards t...
Interaction with different forms of generative production enables one to dynamically explore emergen...
This paper addresses the creative, cultural and cognitive aspects of symbolic and procedural thinkin...
This chapter is motivated by a question I asked myself: “How can combinatorial structures be used in...
This paper addresses the creative, cultural and cognitive aspects of symbolic and procedural thinkin...
In this paper we will be examining the relevance of interactivity, locativity and visualization to t...
In this paper we explore how the creative dynamics of experimental digital art (EDA) relate to the m...
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unp...
Abstract: The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia...
The recent proliferation of special effects in Hollywood film has ushered in an era of digital trans...
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an un...
The paper presents the relationship between the new worlds of art (Becker 2002) and technological an...
Digital comics are a medium distinct from print comics, just as electronic literature is a medium di...