APA TMS 2021 CONFERENCE The impact of new technologies such as virtual reality on the shopping process is still uncertain. Research is needed to better understand how consumers behave in v-commerce, and whether this behavior is different from traditional digital commerce platforms. We conducted an experiment comparing e-commerce and v-commerce, analyzing shopping behavior data during a real purchase of a “fast-moving consumer goods” category product. We found that consumers browsed options for almost thrice the time on the v-commerce platform as they did on the e-commerce platform before choosing a product. Further experiments investigating this behavior are needed. Furthermore, there is some indication that products placed on the left sid...
Annual conference - AEMARK 2022 This study examined consumers planned and unplanned purchases in ...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
Virtual worlds (VWs) have emerged as a new context for gaming, collaboration, social networking but ...
The use of virtual worlds as an emerging technology is already having a significant impact on busine...
V-commerce is emerging as a promising technology for a new type of e-commerce application, which can...
This article deals with shopping on the Internet. On a basis of environmental psychology theory, we ...
While store atmosphere constitutes an important store selection criterion both in conventional and e...
Although Virtual Reality (VR) is considered to be one of the new technologies with the highest poten...
As competition in business-to-consumer electronic commerce becomes fiercer, Web-based stores are att...
A significant challenge is posed to online businesses by the inability of customers to directly fee...
To limit the risk of failure in marketing initiatives while preserving confidentiality, businesses...
International audienceThe grocery sector specificities do not allow us to generalize previous findin...
Online shopping has thus far tended to be a niche business – highly successful in selling digital pr...
Planet earth is shrinking due to the virtual world. Internet applications all over the world have no...
The developments of Electronic Commerce applications origins back to the early 1970s and were primar...
Annual conference - AEMARK 2022 This study examined consumers planned and unplanned purchases in ...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
Virtual worlds (VWs) have emerged as a new context for gaming, collaboration, social networking but ...
The use of virtual worlds as an emerging technology is already having a significant impact on busine...
V-commerce is emerging as a promising technology for a new type of e-commerce application, which can...
This article deals with shopping on the Internet. On a basis of environmental psychology theory, we ...
While store atmosphere constitutes an important store selection criterion both in conventional and e...
Although Virtual Reality (VR) is considered to be one of the new technologies with the highest poten...
As competition in business-to-consumer electronic commerce becomes fiercer, Web-based stores are att...
A significant challenge is posed to online businesses by the inability of customers to directly fee...
To limit the risk of failure in marketing initiatives while preserving confidentiality, businesses...
International audienceThe grocery sector specificities do not allow us to generalize previous findin...
Online shopping has thus far tended to be a niche business – highly successful in selling digital pr...
Planet earth is shrinking due to the virtual world. Internet applications all over the world have no...
The developments of Electronic Commerce applications origins back to the early 1970s and were primar...
Annual conference - AEMARK 2022 This study examined consumers planned and unplanned purchases in ...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
Virtual worlds (VWs) have emerged as a new context for gaming, collaboration, social networking but ...