This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate
Can a complex site, such as an urban landscape, be better understood through a game? Might this play...
This paper reflects on the design process of games that are played by multiple players, involving hi...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...
This paper is based on a hypothesis that games can be used to support design decisions in a variety ...
This paper demonstrates how mobile games can contribute to participatory design and its aim of achie...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This book approaches Location Based Mobile Games from a design perspective, investigating the peculi...
The use of games as a method for planning and designing cities is often associated with visualisatio...
This paper explores the implications of conceiving, designing and prototyping location-based mobile ...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper discusses the methodology and results of the Maslow’s Palace workshops project, which eng...
Can a complex site, such as an urban landscape, be better understood through a game? Might this play...
This paper reflects on the design process of games that are played by multiple players, involving hi...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...
This paper is based on a hypothesis that games can be used to support design decisions in a variety ...
This paper demonstrates how mobile games can contribute to participatory design and its aim of achie...
In this paper we explore how mobile devices and co-location in mobile contexts contribute social pla...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This paper explores the social aspects of a new kind of mobile games where players interact with eac...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in...
This book approaches Location Based Mobile Games from a design perspective, investigating the peculi...
The use of games as a method for planning and designing cities is often associated with visualisatio...
This paper explores the implications of conceiving, designing and prototyping location-based mobile ...
Nowadays, a high percentage of the population owns a personal device to connect with anyone at any t...
This paper discusses the methodology and results of the Maslow’s Palace workshops project, which eng...
Can a complex site, such as an urban landscape, be better understood through a game? Might this play...
This paper reflects on the design process of games that are played by multiple players, involving hi...
Design researchers engage in speculative design to explore alternative futures. In speculative desig...