The engaging and goal-oriented nature of serious games has been proven to increase student motivation. Games also allow learning assessment in a non-intrusive fashion. To increase adoption of serious games, their full lifecycle, including design, development, validation, deployment and iterative refinement must be made as simple and transparent as possible. Currently serious games impact analysis and validation is done on a case-by-case basis. In this paper, we describe a generic architecture that integrates a game authoring tool, uAdventure, with a standards-based Game Learning Analytics framework, providing a holistic approach to bring together development, validation, and analytics, that allows a systematic analysis and validation of se...
The challenge of delivering personalized learning experiences is often increased by the size of clas...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although serious games are proven to serve as educational tools in many educational domains, there i...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Educational games can greatly benefit from integrating support for learning analytics. Game authorin...
Serious Games have already proved their advantages in different educational environments. Combining ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Digital learning games are useful educational tools with high motivational potential. With the appli...
Video games have become one of the largest entertainment industries, and their power to capture the ...
The challenge of delivering personalized learning experiences is often increased by the size of clas...
“Serious Games” is a unique industry that is concerned with the training/learning performance assess...
The challenge of delivering personalized learning experiences is often increased by the size of clas...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although serious games are proven to serve as educational tools in many educational domains, there i...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Educational games can greatly benefit from integrating support for learning analytics. Game authorin...
Serious Games have already proved their advantages in different educational environments. Combining ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Learning Analytics is an emerging field focused on analyzing learners’ interactions with educational...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Digital learning games are useful educational tools with high motivational potential. With the appli...
Video games have become one of the largest entertainment industries, and their power to capture the ...
The challenge of delivering personalized learning experiences is often increased by the size of clas...
“Serious Games” is a unique industry that is concerned with the training/learning performance assess...
The challenge of delivering personalized learning experiences is often increased by the size of clas...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Although serious games are proven to serve as educational tools in many educational domains, there i...