Background & objectives: Mental chronometry uses response time in perceptual-motor tasks to understand cognitive operations. The time duration from application of a stimulus to onset of a response is known as Reaction Time. Studies have shown that table tennis (TT) players & football players have faster reaction times than those who do not play TT or football. Therefore, this study was undertaken to compare Auditory Reaction Time (ART) in young TT players and football players. Methods: Total 90 participants (30 TT players, 30 football players and 30 controls) volunteered for this study. ART was measured in all the participants by reaction time instrument available in the department of Physiology. Data analysis was carried out using MS Excel...
This research was conducted to examine the simple visual and auditory reaction times of badminton pl...
Purpose: The aim of this study was to compare the coinciding anticipation timing (CAT), reaction tim...
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-spo...
Objective: Performance in racquet sports is closely related to both physical and psychomotor skills....
Introduction Successful performance in table tennis depend upon the skill to react to an external st...
The purpose of this study was to compare the coincidence-anticipation timing and reaction times (RT)...
Objectives This study was conducted to compare the reaction time & anticipation skills of football p...
Background and purpose: Reaction time is one of the important non- invasive methods used to study a...
AbstractThe purpose of this study was to examine the reaction times of athletes engaged with differe...
Several studies have addressed the superiority of trained athletes regarding their quickness and acc...
(1) Aim: The study aimed at assessing simple-reaction, recognition and cognitive-reaction times to v...
ABSTRACT Reaction time is an important aspect in athletic performance. Simple reaction time (SRT), a...
Table tennis athletes and non-athletes potentially differ in stereopsis and eye–hand response times ...
WOS: 000428564800019PubMed: 29910324This research was conducted to examine the simple visual and aud...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
This research was conducted to examine the simple visual and auditory reaction times of badminton pl...
Purpose: The aim of this study was to compare the coinciding anticipation timing (CAT), reaction tim...
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-spo...
Objective: Performance in racquet sports is closely related to both physical and psychomotor skills....
Introduction Successful performance in table tennis depend upon the skill to react to an external st...
The purpose of this study was to compare the coincidence-anticipation timing and reaction times (RT)...
Objectives This study was conducted to compare the reaction time & anticipation skills of football p...
Background and purpose: Reaction time is one of the important non- invasive methods used to study a...
AbstractThe purpose of this study was to examine the reaction times of athletes engaged with differe...
Several studies have addressed the superiority of trained athletes regarding their quickness and acc...
(1) Aim: The study aimed at assessing simple-reaction, recognition and cognitive-reaction times to v...
ABSTRACT Reaction time is an important aspect in athletic performance. Simple reaction time (SRT), a...
Table tennis athletes and non-athletes potentially differ in stereopsis and eye–hand response times ...
WOS: 000428564800019PubMed: 29910324This research was conducted to examine the simple visual and aud...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
This research was conducted to examine the simple visual and auditory reaction times of badminton pl...
Purpose: The aim of this study was to compare the coinciding anticipation timing (CAT), reaction tim...
E-sports can be defined as an electronic sports form and is growing at a rapid pace worldwide. E-spo...