Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontrollers, and computer programming can result in significant science, technology, engineering, art, and mathematics (STEAM) learning. An ecosystem of carefully selected tools, diverse project ideas, and a well-designed pedagogic structure can greatly facilitate this. The workshop will begin with a presentation by the eCraft2Learn project funded by the European Union’s Horizon 2020 Framework. This includes a unified user interface to a large set of tools for ideation, planning, creating, programming, and sharing. Support has been developed to enable children to create AI programs that rely upon cloud services [1]. Learning analytics provides guidanc...
Educators who are committed to teaching STEAM in their classes and programs will be inspired and enc...
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that ...
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that ...
Science, technology, engineering, arts and math (STEAM) learning is a promising way to engage learne...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The growth of the maker movement has created a demand to include tools for digital fabrication in th...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
Nowadays, companies are demanding better-prepared professionals to succeed in a digital society, and...
This workshop explores ways early childhood teachers can integrate science, engineering, technology ...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
Abstract With this poster, we present our goals, methodology and initial findings of the first 7 mo...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
This deliverable will design and develop teacher education and training courses material taking into...
I have been accepted to speak about my research at the national middle school conference, also known...
This research explored how K-16 educators learned physical computing, and developed as maker-educato...
Educators who are committed to teaching STEAM in their classes and programs will be inspired and enc...
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that ...
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that ...
Science, technology, engineering, arts and math (STEAM) learning is a promising way to engage learne...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
The growth of the maker movement has created a demand to include tools for digital fabrication in th...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
Nowadays, companies are demanding better-prepared professionals to succeed in a digital society, and...
This workshop explores ways early childhood teachers can integrate science, engineering, technology ...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
Abstract With this poster, we present our goals, methodology and initial findings of the first 7 mo...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
This deliverable will design and develop teacher education and training courses material taking into...
I have been accepted to speak about my research at the national middle school conference, also known...
This research explored how K-16 educators learned physical computing, and developed as maker-educato...
Educators who are committed to teaching STEAM in their classes and programs will be inspired and enc...
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that ...
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that ...