The benefits of incorporating digital games into the educational environment are not exclusively motivational. A school environment enriched with the features of games can allow students to develop their own pace through individual feedback, in addition to strengthening skills such as problem-solving, collaboration and communication. In order to contribute to the research in the field of Serious Games in education we are working on the eConfidence project. This project includes the analysis of the benefits of two serious games in the change of behavior and attitudes in teenagers, towards the safe use of the Internet and the dangers of bullying. eConfidence is a 24 months project that started in November 2016 and has received funding from th...
Games have always been present in the development of the human society, facilitating ways of social ...
Serious games are present today in several fields such as education, government, health, defense, in...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
This literature review examines the use of digital games also known as serious games in a school set...
This book highlights the challenges and potential of educational learning or industry-based training...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Learning through interactive media gives additional value to the educational world because it enable...
With the development of media technology and game evolution, games are endowed with multiple purpose...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Serious games are games whose main aim goes further than pure entertainment, and they could be used ...
This research explores the rationale behind the utilisation of electronic games in education. A qual...
This book highlights the challenges and potential of educational learning or industry-based training...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
Games have always been present in the development of the human society, facilitating ways of social ...
Serious games are present today in several fields such as education, government, health, defense, in...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
This literature review examines the use of digital games also known as serious games in a school set...
This book highlights the challenges and potential of educational learning or industry-based training...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Learning through interactive media gives additional value to the educational world because it enable...
With the development of media technology and game evolution, games are endowed with multiple purpose...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Serious games are games whose main aim goes further than pure entertainment, and they could be used ...
This research explores the rationale behind the utilisation of electronic games in education. A qual...
This book highlights the challenges and potential of educational learning or industry-based training...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
Games have always been present in the development of the human society, facilitating ways of social ...
Serious games are present today in several fields such as education, government, health, defense, in...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...