While virtual reality technology is already widely used in business and culture for immersion in new worlds of experience, virtual reality (VR) in the field of special and inclusive education is still not widespread. Students with intellectual and developmental disabilities (IDD) are often externally determined to various degrees in their lives. To cope with everyday life independently, practicing action skills is necessary. In a real-world physical environment, this is not always easy. Virtual reality offers a possibility to acquire skills without restrictive conditions. Within the project “Virtual Reality for Children with Special Needs” the potentials of virtual reality for students with IDD are explored. This research and development (...
Virtual reality technology offers a number of useful possibilities for people with disabilities. An ...
The European Social Fund-supported Portland Partnership project developed a computer-based virtual l...
With the technological progress over the course of the last years, Virtual Reality became accessible...
While virtual reality technology is already widely used in business and culture for immersion in new...
Virtual reality refers to interactive three-dimensional computer-generated simulations which are exp...
This book presents selected research and development on virtual reality (VR) and serious games (SG) ...
The use of virtual environments for special needs is as diverse as the field of Special Education it...
Since the emergence of virtual reality (VR) technologies, many researchers have argued on the benefi...
There are many challenges in their learning journey for children with special needs. Prior research ...
Virtual Reality (VR) has become a commodity experience for the general population, bringing down pri...
Early expectations of the contribution that virtual reality (VR) could make to education far exceede...
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with ...
This project sets out to use first-person interaction in virtual reality (VR) situations to teach li...
This research sets out to use first-person interaction in virtual reality (VR) situations to teach l...
Immersive Virtual Reality (VR) is slowly finding its way into classrooms as an alternative form of e...
Virtual reality technology offers a number of useful possibilities for people with disabilities. An ...
The European Social Fund-supported Portland Partnership project developed a computer-based virtual l...
With the technological progress over the course of the last years, Virtual Reality became accessible...
While virtual reality technology is already widely used in business and culture for immersion in new...
Virtual reality refers to interactive three-dimensional computer-generated simulations which are exp...
This book presents selected research and development on virtual reality (VR) and serious games (SG) ...
The use of virtual environments for special needs is as diverse as the field of Special Education it...
Since the emergence of virtual reality (VR) technologies, many researchers have argued on the benefi...
There are many challenges in their learning journey for children with special needs. Prior research ...
Virtual Reality (VR) has become a commodity experience for the general population, bringing down pri...
Early expectations of the contribution that virtual reality (VR) could make to education far exceede...
Virtual reality (VR) possesses many qualities that give it rehabilitative potential for people with ...
This project sets out to use first-person interaction in virtual reality (VR) situations to teach li...
This research sets out to use first-person interaction in virtual reality (VR) situations to teach l...
Immersive Virtual Reality (VR) is slowly finding its way into classrooms as an alternative form of e...
Virtual reality technology offers a number of useful possibilities for people with disabilities. An ...
The European Social Fund-supported Portland Partnership project developed a computer-based virtual l...
With the technological progress over the course of the last years, Virtual Reality became accessible...