This lecture gives an overview of architectural patterns specific for GUI, going into more detail with the layered, the model-view-controller and the model-view-presenter patterns. It also discusses two techniques for developing GUIs that are often ignored or misunderstood when working with research software: event-driven programming, multithreading and multiprocessing. This presentation is part of the workshop "Graphical User Interfaces for Research Software", delivered by Diego Alonso Álvarez and supported by the Software Sustainability Institute and Imperial College London
This article presents the Software Architecture for Immersipresence (SAI) framework for the design, ...
Research software (RS) is designed to facilitate answering research questions, and it achieves this ...
Abstract-- While a large fraction of application code is devoted to graphical user interface (GUI) f...
This lecture forms part of the "Building GUI in Java & Design Patterns" topic in the Object-Oriented...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
Copying permitted for use of PLoP 98 This pattern language digs step by step into the design of a us...
Windows Presentation Foundation (WPF) is the new graphical subsystem of the Microsoft .NET Framework...
The notion of patterns has been used in many different disciplines, and the software industry is no ...
This investigative study is being explored to design an architecture that will support users of comp...
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discuss...
This paper proposes that GUI development is as important as other aspects of programming, such as a ...
The main idea surrounding model-based approaches is to identify useful approaches for User Interface...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
Abstract: Software architecture is arguably the most crucial research area in software engineering d...
Abstract – We introduced several design patterns when teaching Visual C++ as a tool in our “GUI Desi...
This article presents the Software Architecture for Immersipresence (SAI) framework for the design, ...
Research software (RS) is designed to facilitate answering research questions, and it achieves this ...
Abstract-- While a large fraction of application code is devoted to graphical user interface (GUI) f...
This lecture forms part of the "Building GUI in Java & Design Patterns" topic in the Object-Oriented...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
Copying permitted for use of PLoP 98 This pattern language digs step by step into the design of a us...
Windows Presentation Foundation (WPF) is the new graphical subsystem of the Microsoft .NET Framework...
The notion of patterns has been used in many different disciplines, and the software industry is no ...
This investigative study is being explored to design an architecture that will support users of comp...
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discuss...
This paper proposes that GUI development is as important as other aspects of programming, such as a ...
The main idea surrounding model-based approaches is to identify useful approaches for User Interface...
Software designers rely on informal patterns, or idioms, to describe the architectures of their soft...
Abstract: Software architecture is arguably the most crucial research area in software engineering d...
Abstract – We introduced several design patterns when teaching Visual C++ as a tool in our “GUI Desi...
This article presents the Software Architecture for Immersipresence (SAI) framework for the design, ...
Research software (RS) is designed to facilitate answering research questions, and it achieves this ...
Abstract-- While a large fraction of application code is devoted to graphical user interface (GUI) f...