Serious games are games whose main aim goes further than pure entertainment, and they could be used in the fields of education and training with the purpose of encouraging interaction, interest and motivation of students when talking about learning. They also simulate new experiences, allowing users to be the main characters of the adventures and placing them face to face against problems and situations that require taking a decision. In order to know if a Serious Game is effective in this area, it is relevant to design adequate metrics that allow us to analyse these games and collect information about the quality of the learning process and the students in real time. With this purpose, eConfidence project is launched, funded by the Europea...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
Introduction of video games to education has brought a series of possibilities, but also problems an...
S'exposa una visió dels serious games des de la perspectiva del disseny social partint d'una definic...
Serious games are present today in several fields such as education, government, health, defense, in...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
In this ongoing work, the team intends to present a conceptual serious game as an educational tool t...
A lo largo de la historia, numerosas teorías han tenido como objetivo explicar las razones que subya...
Cuando hablamos de Serious Games nos referimos a juegos cuyo objetivo va más allá del puro entreteni...
El trabajo se centra en una investigación sobre metodologías que guíen el diseño y desarrollo de jue...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
The benefits of incorporating digital games into the educational environment are not exclusively mot...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
Introduction of video games to education has brought a series of possibilities, but also problems an...
S'exposa una visió dels serious games des de la perspectiva del disseny social partint d'una definic...
Serious games are present today in several fields such as education, government, health, defense, in...
Considerando que la gamificación está teniendo cada día mayor importancia en la educación, en este ...
In this ongoing work, the team intends to present a conceptual serious game as an educational tool t...
A lo largo de la historia, numerosas teorías han tenido como objetivo explicar las razones que subya...
Cuando hablamos de Serious Games nos referimos a juegos cuyo objetivo va más allá del puro entreteni...
El trabajo se centra en una investigación sobre metodologías que guíen el diseño y desarrollo de jue...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
The benefits of incorporating digital games into the educational environment are not exclusively mot...
Learning methodologies and experiences have changed over the recent years thanks to the incorporatio...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
Introduction of video games to education has brought a series of possibilities, but also problems an...
S'exposa una visió dels serious games des de la perspectiva del disseny social partint d'una definic...