Rehabilitation device is an essential tool in the process of rehabilitation therapy. Some therapists have tried to use the existing digital game devices in rehabilitation and found effective treatment outcomes in addition to enhancing the patient’s treatment motivation. However, these existing devices are originally designed for normal people with healthy physical and action conditions, not intended for rehabilitation therapy purposes or for people with physical disabilities. Further confirmation and evaluation is necessary to see if a digital game device can really meet the user’s usability needs in addition to its rehabilitation effectiveness. The objective of this study is to understand the types of the existing digital game devices whic...
Since neuro-motor disorders have a primary relevance, rehabilitative therapies supported by medical ...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Abstract—This study aimed to compare the effectiveness and usability of using conventional devices, ...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Since neuro-motor disorders have a primary relevance, rehabilitative therapies supported by medical ...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Abstract—This study aimed to compare the effectiveness and usability of using conventional devices, ...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Since neuro-motor disorders have a primary relevance, rehabilitative therapies supported by medical ...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million p...