Background and Aim:Attention deficit hyperactivity disorder (ADHD) research is of great interest due to the prevalence of 9%-17% among Iranian children and its negative effects on several aspects of life, including students' academic future. This study evaluates the effectiveness of virtual reality therapy plus Ritalin use versus Ritalin consumption alone on sustained attention, divided attention, and impulsivity in children diagnosed with this disorder. Materials and Methods:This was a semi-experimental study with a control group with pre-test, post-test, and follow-up designs. The statistical population consisted of 30 children randomly assigned to the experimental and control groups recruited by convenience sampling. The experimental gro...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Background: Continuous performance tasks (CPTs) embedded in a virtual reality (VR) class-room enviro...
Among the neurodevelopmental disorders, one of the most common is Attention Deficit Hyperactivity D...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in c...
Objective: This study examined whether distractors in virtual reality (VR) environment affected the ...
The subject of this article is to find out if there is any possibility that virtual reality (VR) can...
The use of new technologies, such as virtual reality (VR), represents a promising strategy in the re...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
Virtual reality (VR) neuropsychological assessments have the potential for the ecological measuremen...
<p><i>Purpose</i>: To examine the feasibility and efficacy of a combined motor-cognitive training us...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Abstract: This review aims to evaluate the effectiveness of virtual reality-based interventions (VRb...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Background: Continuous performance tasks (CPTs) embedded in a virtual reality (VR) class-room enviro...
Among the neurodevelopmental disorders, one of the most common is Attention Deficit Hyperactivity D...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in c...
Objective: This study examined whether distractors in virtual reality (VR) environment affected the ...
The subject of this article is to find out if there is any possibility that virtual reality (VR) can...
The use of new technologies, such as virtual reality (VR), represents a promising strategy in the re...
This review aims to evaluate the effectiveness of virtual reality-based interventions (VR-based inte...
Virtual reality (VR) neuropsychological assessments have the potential for the ecological measuremen...
<p><i>Purpose</i>: To examine the feasibility and efficacy of a combined motor-cognitive training us...
The current study assessed the feasibility and effectiveness of a full-body-driven intervention vide...
Abstract: This review aims to evaluate the effectiveness of virtual reality-based interventions (VRb...
OBJECTIVE: The current study assessed the feasibility and effectiveness of a full-body-driven interv...
In recent years, there has been an increase in the incidence of ADHD in children and adolescents. Ma...
Introduction: Attention Deficit Hyperactivity Disorder (ADHD) is described by a pattern decreased at...
Background: Continuous performance tasks (CPTs) embedded in a virtual reality (VR) class-room enviro...