Much or More? Experiments of Rationality and Spite with School Children Original Data set. Data was collected as a binary choice coded in the following way: 0 - played min ; 1 - played max Each row represents player A and B of each game and each column represents treatment; the 5 rounds of the game; payoff for each round; total payoff of the 5 rounds; age of the player, school year of the player and school of the player. Name of schools are coded inside the file. See original article for references on how data was collected and analysed
In this article we evaluate the statistical evidence that a population of students learn about the s...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
Between March 2019 and March 2020, we visited 53 school groups (classes) in 9 Hungarian schools to ...
<p>Much or More? Experiments of Rationality and Spite with School Children Original Data set.</p> <...
Item does not contain fulltextThis paper describes a dataset consisting of longitudinal data gathere...
This study examined the problem-solving behavior of four students from an urban, middle school as th...
This contains data used for a paper titled: Reinforcement Learning Produces Dominant Strategies for ...
Copyright © 2014 North American Journal of Pyschology.In a competitive environment the maximization ...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
This data set includes the categorisation of 633 studies retrieved from academic data bases ACM Libr...
Educational video games have the potential to be used as assessments of student understanding of com...
OUR purpose in this article is to describe how one group of students came to reason about data while...
What do students really learn as they play videogames for learning? Are they learning the content pr...
This dataset accompanies the paper "Large scale and information effects on cooperation in public goo...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
In this article we evaluate the statistical evidence that a population of students learn about the s...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
Between March 2019 and March 2020, we visited 53 school groups (classes) in 9 Hungarian schools to ...
<p>Much or More? Experiments of Rationality and Spite with School Children Original Data set.</p> <...
Item does not contain fulltextThis paper describes a dataset consisting of longitudinal data gathere...
This study examined the problem-solving behavior of four students from an urban, middle school as th...
This contains data used for a paper titled: Reinforcement Learning Produces Dominant Strategies for ...
Copyright © 2014 North American Journal of Pyschology.In a competitive environment the maximization ...
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The ai...
This data set includes the categorisation of 633 studies retrieved from academic data bases ACM Libr...
Educational video games have the potential to be used as assessments of student understanding of com...
OUR purpose in this article is to describe how one group of students came to reason about data while...
What do students really learn as they play videogames for learning? Are they learning the content pr...
This dataset accompanies the paper "Large scale and information effects on cooperation in public goo...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
In this article we evaluate the statistical evidence that a population of students learn about the s...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
Between March 2019 and March 2020, we visited 53 school groups (classes) in 9 Hungarian schools to ...