CD-ROMs were popular carriers for interactive works of art from the early to late 1990s. Unlike mainstream mass-produced CD-ROMs, CD-ROM art was usually published on a very small scale, or even remained unpublished altogether. These artworks were created specifically for this medium, and should not be confused with regular files stored on a CD-ROM. This makes them unique, but also vulnerable. Now that many computers are no longer equipped with optical discs drives, operating systems have become outdated, and files are often unreadable, these works are threatened with oblivion. Emulation is a preservation strategy aimed at ensuring sustained access to CD-ROM art. In this study, we evaluate an archiving strategy for CD-ROM art, partly based o...
Access to many born-digital materials can only be accomplished economically through the use of emula...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
"In order to preserve software-based art the research community has primarily focused on emulation a...
For memory institutions both preservation and presentation of digital art is especially challenging....
Over the past 20 years, more than 100,000 CD-ROM titles have been published including thousands of c...
This report explores the concept of emulation in an archival context by examining what exactly the t...
Over the past 20 years, many thousands of CD-ROM titles were published; many of these have lasting c...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Over the past 20 years, many thousands of CD-ROM titles were published; many of these have lasting c...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Between the two fundamental digital preservation strategies, migration has been strongly favored. Re...
Emulation used as a long-term preservation strategy offers the potential to keep digital objects in ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
The world of electronic publishing changes quickly, and CD-ROM is the latest technology. Many electr...
The article focuses on current approaches and potentials for emulation technologies within the cultu...
Access to many born-digital materials can only be accomplished economically through the use of emula...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
"In order to preserve software-based art the research community has primarily focused on emulation a...
For memory institutions both preservation and presentation of digital art is especially challenging....
Over the past 20 years, more than 100,000 CD-ROM titles have been published including thousands of c...
This report explores the concept of emulation in an archival context by examining what exactly the t...
Over the past 20 years, many thousands of CD-ROM titles were published; many of these have lasting c...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Over the past 20 years, many thousands of CD-ROM titles were published; many of these have lasting c...
In recent years a lot of research has been undertaken to ascertain the most suitable preservation ap...
Between the two fundamental digital preservation strategies, migration has been strongly favored. Re...
Emulation used as a long-term preservation strategy offers the potential to keep digital objects in ...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
The world of electronic publishing changes quickly, and CD-ROM is the latest technology. Many electr...
The article focuses on current approaches and potentials for emulation technologies within the cultu...
Access to many born-digital materials can only be accomplished economically through the use of emula...
In the past decade, archives have utilized emulation to preserve older pieces of software including ...
"In order to preserve software-based art the research community has primarily focused on emulation a...