Purpose: The present research focuses mainly on one issue: "Turizam u krizi: kako može igrifikacija povećati interes turista za dolazak u destinaciju?” The purpose was to find out the to determine the views of SMEs and tourists at the destination Bar on the offer of tourist gamification. Methodology: To conduct the research, a quantitative and quality study was applied. Main target group is business sector working in tourism and tourism support businesses like local businesses, tourism services providers, accommodation providers, tourism agencies; public institutions working in the field of tourism and culture. The second target grout are tourists. A total of 40 SMEs and 111 tourists were involved. The obtained replies were analysed by usi...
Cílem této bakalářské práce je společně s teoretickými základy, získanými studiem gamifikace, navrhn...
Filmovi i gaming industrija sve više utječu na turizam putem inovativnih marketinških strategija i...
The thesis work studied the relationship between dark tourism and gamification by creating a concept...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mar...
With the emergence of new technologies and the development of existing technology, the world is on...
This dissertation aims to understand if consumers are interested to have gamification incorporated i...
Primjena gamifikacije u marketingu turizma ima rastuću popularnost u teoriji i u praksi. Važno je i ...
Society nowadays is increasingly reliant on technology and the trend for the following years seems t...
Gamification has been adopted in multidisciplinary areas to achieve business goals. This tool attrac...
Using prior models regarding online consumer behavior and adoption of technological innovations the ...
Gamification has become a focus of attention in an increasing number of fields including business, e...
Tourism is perceived as an appropriate solution for pursuing sustainable economic growth due to its ...
The diploma thesis is focused on gamification and possibility of using gamification elements in the ...
Gamification theory right now has drawn researchers in many areas. This is because gamif...
Cílem této bakalářské práce je společně s teoretickými základy, získanými studiem gamifikace, navrhn...
Filmovi i gaming industrija sve više utječu na turizam putem inovativnih marketinških strategija i...
The thesis work studied the relationship between dark tourism and gamification by creating a concept...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mark...
Gaming as a cutting-edge concept has recently been used by some innovative tourism sectors as a mar...
With the emergence of new technologies and the development of existing technology, the world is on...
This dissertation aims to understand if consumers are interested to have gamification incorporated i...
Primjena gamifikacije u marketingu turizma ima rastuću popularnost u teoriji i u praksi. Važno je i ...
Society nowadays is increasingly reliant on technology and the trend for the following years seems t...
Gamification has been adopted in multidisciplinary areas to achieve business goals. This tool attrac...
Using prior models regarding online consumer behavior and adoption of technological innovations the ...
Gamification has become a focus of attention in an increasing number of fields including business, e...
Tourism is perceived as an appropriate solution for pursuing sustainable economic growth due to its ...
The diploma thesis is focused on gamification and possibility of using gamification elements in the ...
Gamification theory right now has drawn researchers in many areas. This is because gamif...
Cílem této bakalářské práce je společně s teoretickými základy, získanými studiem gamifikace, navrhn...
Filmovi i gaming industrija sve više utječu na turizam putem inovativnih marketinških strategija i...
The thesis work studied the relationship between dark tourism and gamification by creating a concept...