In human natural interaction (human-human interaction), humans use speech beside the non-verbal cues like facial expressions movements and gesture movements to express themselves. However, in (humancomputer interactions), computer will use the non-verbal cues of human beings to determine the user experience and usability of any software or application on the computer. We introduce a new model called Measuring User Experience using Digitally Transformed/Converted Emotions (MUDE) which measures two metrics of user experience(satisfaction and errors) , and compares them with SUS questionnaire results by conducting an experiment for measuring the usability and user’s experience
Emotion is an important mental and physiological state, influencing cognition, perception, learning,...
In general, the methods for measuring human emotion are divided in two categories, one is the psycho...
Over the past years, User eXperience (UX) research in the academic community has created various app...
User interface design is becoming more reliant on user emotional states to improve usability, adapt ...
Due to progress in affective computing, various forms of general purpose sentiment/emotion recogniti...
For the majority of the users, computers are difficult and frustrating to use. The proliferation of ...
For the majority of the users, computers are difficult and frustrating to use. The proliferation of ...
This document is a state of the art report of the User Experience (UX) and its measuring. The focus ...
International audienceThere is an ongoing debate on what kind of factors contribute to the general p...
Emotions are a relevant indicator of users’ acceptance of technologies. Despite users’ subjective fe...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
User Experience is an increasingly critical factor in product success. This study evaluates a new me...
Emotional experience has become an important topic in human–technology interaction research and desi...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Emotion is an important mental and physiological state, influencing cognition, perception, learning,...
In general, the methods for measuring human emotion are divided in two categories, one is the psycho...
Over the past years, User eXperience (UX) research in the academic community has created various app...
User interface design is becoming more reliant on user emotional states to improve usability, adapt ...
Due to progress in affective computing, various forms of general purpose sentiment/emotion recogniti...
For the majority of the users, computers are difficult and frustrating to use. The proliferation of ...
For the majority of the users, computers are difficult and frustrating to use. The proliferation of ...
This document is a state of the art report of the User Experience (UX) and its measuring. The focus ...
International audienceThere is an ongoing debate on what kind of factors contribute to the general p...
Emotions are a relevant indicator of users’ acceptance of technologies. Despite users’ subjective fe...
I n the past, research on human–technology interaction has almost exclusively concentrated on aspect...
User Experience is an increasingly critical factor in product success. This study evaluates a new me...
Emotional experience has become an important topic in human–technology interaction research and desi...
User experience has become a key concept in investigating human-technology interaction. Therefore it...
Abstract—The objective of this paper is to examine player experience from a Human Computer Interacti...
Emotion is an important mental and physiological state, influencing cognition, perception, learning,...
In general, the methods for measuring human emotion are divided in two categories, one is the psycho...
Over the past years, User eXperience (UX) research in the academic community has created various app...