In this paper, a novel end-to-end system for the fast reconstruction of human actor performances into 3D mesh sequences is proposed, using the input from a small set of consumer-grade RGB-Depth sensors. The proposed framework, by offline pre-reconstructing and employing a deformable actor’s 3D model to constrain the on-line reconstruction process, implicitly tracks the human motion. Handling non-rigid deformation of the 3D surface and applying appropriate texture mapping, it finally produces a dynamic sequence of temporally-coherent textured meshes, enabling realistic Free Viewpoint Video (FVV). Given the noisy input from a small set of low-cost sensors, the focus is on the fast (“quick-post”), robust and fully-automatic performance reconst...
In this paper, we present a framework for capturing and tracking humans based on RGBD input data. Th...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, co...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
High-quality and complete human motion 4D reconstruction is of great significance for immersive VR a...
High-quality and complete human motion 4D reconstruction is of great significance for immersive VR a...
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from mult...
Technologies for motion and performance capture of real actors have enabled the creation of realisti...
We present a method for reconstructing the geometry and appearance of indoor scenes containing dynam...
This research proposes a novel framework for capturing 3D human motion from video images using a mod...
Realistic facial animation remains one of the most challenging problems in computer graphics, where ...
Technologies for motion and performance capture of real actors have enabled the creation of realisti...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
In this paper, we present a framework for capturing and tracking humans based on RGBD input data. Th...
In this paper, we present a framework for capturing and tracking humans based on RGBD input data. Th...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, co...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
High-quality and complete human motion 4D reconstruction is of great significance for immersive VR a...
High-quality and complete human motion 4D reconstruction is of great significance for immersive VR a...
We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from mult...
Technologies for motion and performance capture of real actors have enabled the creation of realisti...
We present a method for reconstructing the geometry and appearance of indoor scenes containing dynam...
This research proposes a novel framework for capturing 3D human motion from video images using a mod...
Realistic facial animation remains one of the most challenging problems in computer graphics, where ...
Technologies for motion and performance capture of real actors have enabled the creation of realisti...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
In this paper, we present a framework for capturing and tracking humans based on RGBD input data. Th...
In this paper, we present a framework for capturing and tracking humans based on RGBD input data. Th...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...