This study examined the relationship between social media addiction, game addiction and family functions in adolescents. Respondent of this study is 762 students studying at four different high schools of the province of İstanbul. In the study, Pearson Moment Correlation Coefficient was found to determine the level of relationships between social media addiction, game addiction and family functions in adolescents. The effects of social media addiction and game addiction in adolescents on family functions were examined with regression analysis technique. When the relationships between social media addiction, game addiction and family functions in adolescents were examined, a positive relationship was found between social media and game addic...
Background: Due to the prevalence of Internet use in most societies and the occurrence of a phenomen...
This study aims to determine the relationship between the digital game addiction levels of secondary...
Background and Aim: Online games are one of a kind of Internet games that, due to increasing awarene...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The present study aims to investigate the relationship between family function with internet addicti...
Online gaming addiction is a problem that is currently emerging in the middle of the changing times ...
The purpose of this study is to investigate the correlations that levels of addiction to smartphones...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
This study seeks to analyze whether or not the following three variables of “Discouragi...
With the rising trend of children and adolescents engaging in computer and video games, concerns abo...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
With the gradual arrival of the information age, the network is playing a more and more important ro...
Problematic social media use (PSMU) among adolescents has become an area of increasing research inte...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Background: Due to the prevalence of Internet use in most societies and the occurrence of a phenomen...
This study aims to determine the relationship between the digital game addiction levels of secondary...
Background and Aim: Online games are one of a kind of Internet games that, due to increasing awarene...
Game addiction is a worldwide phenomenon. This study aims to determine the relationship between onli...
The present study aims to investigate the relationship between family function with internet addicti...
Online gaming addiction is a problem that is currently emerging in the middle of the changing times ...
The purpose of this study is to investigate the correlations that levels of addiction to smartphones...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
Technology is currently developing rapidly, one of which is online games. Excessive online game play...
This study seeks to analyze whether or not the following three variables of “Discouragi...
With the rising trend of children and adolescents engaging in computer and video games, concerns abo...
There are 10.15% of adolescents in Indonesia who are indicated to experience Online Game Addiction. ...
With the gradual arrival of the information age, the network is playing a more and more important ro...
Problematic social media use (PSMU) among adolescents has become an area of increasing research inte...
41 Pages. To read the Indonesian version, please copy this URL: http://repository.uma.ac.id/handle/...
Background: Due to the prevalence of Internet use in most societies and the occurrence of a phenomen...
This study aims to determine the relationship between the digital game addiction levels of secondary...
Background and Aim: Online games are one of a kind of Internet games that, due to increasing awarene...