In this paper, we describe the development of multi-platform tools for Audiovisual and Kinetic installations. These involve the connection of three development environments: Python, SuperCollider and Processing, in order to drive kinetic art installations and to combine these with digital synthesis of sound and image in real time. By connecting these three platforms via the OSC protocol, we enable the control in real time of analog physical media (a device that draws figures on sand), sound synthesis and image synthesis. We worked on the development of algorithms for drawing figures and synthesizing images and sound on all three platforms and experimented with various mechanisms for coordinating synthesis and rendering in different media. S...
The development of real-time audio applications for general purpose OS like Linux or MS Windows is a...
This paper begins by evaluating various systems in terms of factors for building inte...
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery...
International audienceThe computer allows us to simulate all sorts of behaviours that go beyond the ...
This paper describes the methods used to construct an interactive installation using human motion to...
This paper describes the methods used to construct an interactive installation using human motion to...
This paper discusses art systems that employ image and sound as equal elements. This can be called t...
Background in New Media Sound Art: Immersive art installations can employ technologies that capture ...
Over the last century, researchers and artists have developed and employed a range of techniques to ...
JythonMusic is a software environment for developing interactive musical experiences and systems. It...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
aesthetic-machinery.com Abstract. This paper discusses a strategy for synchronizing music with a mul...
Kuatro is a development framework for motion-based interactive virtual environments. Using a Model-V...
We propose to study the nature of the computer controlled real-time interactive audio visual present...
ABSTRACT/CONCRETE is presented, a software synthesizer for audiovisual music with a focus on interac...
The development of real-time audio applications for general purpose OS like Linux or MS Windows is a...
This paper begins by evaluating various systems in terms of factors for building inte...
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery...
International audienceThe computer allows us to simulate all sorts of behaviours that go beyond the ...
This paper describes the methods used to construct an interactive installation using human motion to...
This paper describes the methods used to construct an interactive installation using human motion to...
This paper discusses art systems that employ image and sound as equal elements. This can be called t...
Background in New Media Sound Art: Immersive art installations can employ technologies that capture ...
Over the last century, researchers and artists have developed and employed a range of techniques to ...
JythonMusic is a software environment for developing interactive musical experiences and systems. It...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
aesthetic-machinery.com Abstract. This paper discusses a strategy for synchronizing music with a mul...
Kuatro is a development framework for motion-based interactive virtual environments. Using a Model-V...
We propose to study the nature of the computer controlled real-time interactive audio visual present...
ABSTRACT/CONCRETE is presented, a software synthesizer for audiovisual music with a focus on interac...
The development of real-time audio applications for general purpose OS like Linux or MS Windows is a...
This paper begins by evaluating various systems in terms of factors for building inte...
In this paper, we discuss a system for using acceleration as a medium for controlling visual imagery...