Video/audio conferencing systems have been used extensively for remote collaboration over many years. Recently, virtual and mixed reality (VR/MR) systems have started to show great potential as communication media for remote collaboration. Prior studies revealed that the creation of common ground between discourse participants is crucial for collaboration and that grounding techniques change with the communication medium. However, it is difficult to find previous research that compares VR and MR communication system performances with video conferencing systems regarding the creation of common ground for collaborative problem solving. On the other hand, prior studies have found that display fidelity and interaction fidelity had significant e...
One of the most significant challenge of Virtual Reality (VR) in industry is to support the interact...
HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative wo...
International audienceResearch in Collaborative Virtual Environments (CVEs) is becoming more and mor...
Video/audio conferencing systems have been used extensively for remote collaboration over many years...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Virtual Reality systems can evermore impact on the quality of collaboration design processes. In the...
Head-mounted displays enable social interactions in immersive virtual environments. However, it is y...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Augmented and Virtual Reality provide unique capabilities for Mixed Reality collaboration. This pape...
In this project, a tool is developed to improve long-distance collaboration on the production of com...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
Abstract: A key prerequisite for effective team collaboration concerns the team members ’ knowledge ...
One of the most significant challenge of Virtual Reality (VR) in industry is to support the interact...
HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative wo...
International audienceResearch in Collaborative Virtual Environments (CVEs) is becoming more and mor...
Video/audio conferencing systems have been used extensively for remote collaboration over many years...
Video-mediated communication (VMC) is currently the prevalent mode of telecommunication for applicat...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
The need for collaboration and cooperation across a distance is becoming equal to that between a co-...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Virtual Reality systems can evermore impact on the quality of collaboration design processes. In the...
Head-mounted displays enable social interactions in immersive virtual environments. However, it is y...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Augmented and Virtual Reality provide unique capabilities for Mixed Reality collaboration. This pape...
In this project, a tool is developed to improve long-distance collaboration on the production of com...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
Abstract: A key prerequisite for effective team collaboration concerns the team members ’ knowledge ...
One of the most significant challenge of Virtual Reality (VR) in industry is to support the interact...
HCI research has demonstrated Mixed Reality (MR) as being beneficial for co-located collaborative wo...
International audienceResearch in Collaborative Virtual Environments (CVEs) is becoming more and mor...