The principle of distributed music with musicians performing in different locations and connected via the Internet has been investigated over several decades, with numerous performances demonstrated as a proof of concept. The scope of these performances, however, was either experimental or amateur; furthermore, most of them used a dedicated network infrastructure with correspondingly high costs. In contrast, this paper describes the first commodity hardwarebased 5G distributed music event at professional quality with jazz music celebrity Jamie Cullum and a band of six musicians distributed over three venues, each separated by distances of over 100 miles. This paper describes the general motivation of the event, the technical setup in terms ...
The idea of playing livemusic with someone abroad represents a major challenge for musicians and sou...
The Internet grew from a network of academic resources requiring specialist knowledge, expensive tec...
We present the architecture, technology and experimental applications of a real-time, multi-site, in...
Musical collaboration over telecommunication networks has marvellous possibilities when it comes to ...
Audio transmission over the Internet is a vital component of modern communications, and digital form...
In this study we combined empirical data about latency (delays) inherent in the transmission of info...
The idea of playing livemusic with someone abroad represents a major challenge for musicians and sou...
Musical collaboration over high-speed networks is the topic of this talk. Thor Magnusson will presen...
The Internet is an ideal platform for most forms of musicking (Small, 1998): it is now used extensiv...
This paper presents the implementation of the Itinerant Orchestra use case, a technical and artistic...
LoLa is a cutting-edge technology that enables low latency, real-time collaborations across vast dis...
Music production fuses the technical requirements of the recording process with the aesthetic impera...
This paper describes a recent network music performance (NMP) study that was carried out at the Soni...
Performing music together over a public network while being located at a distance from each other ne...
As high bandwidth networks have become widespread, Internet audio, once relegated to the second clas...
The idea of playing livemusic with someone abroad represents a major challenge for musicians and sou...
The Internet grew from a network of academic resources requiring specialist knowledge, expensive tec...
We present the architecture, technology and experimental applications of a real-time, multi-site, in...
Musical collaboration over telecommunication networks has marvellous possibilities when it comes to ...
Audio transmission over the Internet is a vital component of modern communications, and digital form...
In this study we combined empirical data about latency (delays) inherent in the transmission of info...
The idea of playing livemusic with someone abroad represents a major challenge for musicians and sou...
Musical collaboration over high-speed networks is the topic of this talk. Thor Magnusson will presen...
The Internet is an ideal platform for most forms of musicking (Small, 1998): it is now used extensiv...
This paper presents the implementation of the Itinerant Orchestra use case, a technical and artistic...
LoLa is a cutting-edge technology that enables low latency, real-time collaborations across vast dis...
Music production fuses the technical requirements of the recording process with the aesthetic impera...
This paper describes a recent network music performance (NMP) study that was carried out at the Soni...
Performing music together over a public network while being located at a distance from each other ne...
As high bandwidth networks have become widespread, Internet audio, once relegated to the second clas...
The idea of playing livemusic with someone abroad represents a major challenge for musicians and sou...
The Internet grew from a network of academic resources requiring specialist knowledge, expensive tec...
We present the architecture, technology and experimental applications of a real-time, multi-site, in...