Learning a foreign language for the visually impaired children with learning disability can be a stressful task. In this case, there is a need to create a learning atmosphere that decreases anxiety and captures the interest of the students. This is where the importance of integrating games in our language lessons comes in. There have been scholars in the field of language who contended that games are beneficial for language learners. These contentions inspired me to use adapted games to teach reading to five visually impaired students with learning disability. These students can recite and write the English alphabet in Braille (for the Braille readers) and in large print (for the Low Vision student). However, they cannot decode the written ...
In modern society about 10% of children experience difficulty in learning to read. They suffer from ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
This study evaluated the effects of educational games on the performance of eight elementary school ...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
Educational games ought to be support instruments providing elements that contribute to reinforcing ...
MATHVIS is a researched and developed software application that is capable of uplifting the educatio...
Mathematics for Visually Impaired Students (MATHVIS) is a researched and developed software applicat...
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, ...
Reading skills need a lot of practice to gain automaticity for fluency and comprehension. This requi...
Dyslexia is a referring term for learning disabilities within reading, writing and spelling. Childre...
In modern society about 10% of children experience difficulty in learning to read. They suffer from ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...
This study evaluated the effects of educational games on the performance of eight elementary school ...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Over the last 20 years research has explored potential cognitive benefits of playing video games. On...
Educational games ought to be support instruments providing elements that contribute to reinforcing ...
MATHVIS is a researched and developed software application that is capable of uplifting the educatio...
Mathematics for Visually Impaired Students (MATHVIS) is a researched and developed software applicat...
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, ...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, ...
Reading skills need a lot of practice to gain automaticity for fluency and comprehension. This requi...
Dyslexia is a referring term for learning disabilities within reading, writing and spelling. Childre...
In modern society about 10% of children experience difficulty in learning to read. They suffer from ...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-gr...