We derive a physically accurate and computationally efficient Monte Carlo algorithm that can be used to evaluate the complex statistics of speckle fields in scattering media. This allows evaluating and studying second-order speckle statistics, such as the memory effect, for a large variety of material and imaging parameters, including turbid materials. This helps bridge the gap between analytical formulas, derived under restrictive assumptions such as diffusion, and empirical lab measurements. It also opens up the possibility for discovering new types of correlation effects, and using those to improve our ability to see through and focus into random media.This work was supported by ERC 635537, ISF 1046-14, Ollendorff Minerva Center of the T...
Speckle produced by strongly-scattering media contains information about its optical properties. Sta...
We introduce rendering algorithms for the simulation of speckle statistics observed in scattering me...
Coherent imaging through or within heavily scattering random media has been considered impossible du...
Using a new MC simulator, we study statistics of speckle fields in scattering media. This allows und...
We present a Monte Carlo rendering framework for the physically-accurate simulation of speckle patte...
The memory effect has seen a surge of research into its fundamental properties and applications sinc...
We derive kinetic models for the correlations and the energy densities of wave fields propagating in...
The purpose of this dataset is to demonstrate the existence of a nonlinear correlation in randomly s...
The traditional Monte Carlo technique of photon transport in random media describes only single poin...
Imaging through scattering and random media is an outstanding problem that, to date, has been tackle...
Monte-Carlo Diffusion Simulations (MCDS) have been used extensively as a ground truth tool for the v...
Traditional Monte Carlo (MC) technique of photon transport in random medium is able to describe only...
The diffusion magnetic resonance imaging (dMRI) experiments are sensitive to the restricted diffusio...
An accurate Monte Carlo (MC) computer model is used to calculate the reflectances (R) and transmitta...
International audienceParticle transport in random media obeying a given mixing statistics is key in...
Speckle produced by strongly-scattering media contains information about its optical properties. Sta...
We introduce rendering algorithms for the simulation of speckle statistics observed in scattering me...
Coherent imaging through or within heavily scattering random media has been considered impossible du...
Using a new MC simulator, we study statistics of speckle fields in scattering media. This allows und...
We present a Monte Carlo rendering framework for the physically-accurate simulation of speckle patte...
The memory effect has seen a surge of research into its fundamental properties and applications sinc...
We derive kinetic models for the correlations and the energy densities of wave fields propagating in...
The purpose of this dataset is to demonstrate the existence of a nonlinear correlation in randomly s...
The traditional Monte Carlo technique of photon transport in random media describes only single poin...
Imaging through scattering and random media is an outstanding problem that, to date, has been tackle...
Monte-Carlo Diffusion Simulations (MCDS) have been used extensively as a ground truth tool for the v...
Traditional Monte Carlo (MC) technique of photon transport in random medium is able to describe only...
The diffusion magnetic resonance imaging (dMRI) experiments are sensitive to the restricted diffusio...
An accurate Monte Carlo (MC) computer model is used to calculate the reflectances (R) and transmitta...
International audienceParticle transport in random media obeying a given mixing statistics is key in...
Speckle produced by strongly-scattering media contains information about its optical properties. Sta...
We introduce rendering algorithms for the simulation of speckle statistics observed in scattering me...
Coherent imaging through or within heavily scattering random media has been considered impossible du...