Acoustic feedback controllers (AFCs) are typically applied to solve feedback problems evident in applications such as public address (PA) systems, hearing aids, and speech applications. Applying the techniques of AFCs to different contexts, such as musical performance, sound installations, and product design, presents a unique insight into the research of embodied sonic interfaces and environments. This paper presents techniques that use digital acoustic feedback control algorithms to augment the sonic properties of environments and discusses approaches to the design of sonically playful experiences that apply such techniques. Three experimental prototypes are described to illustrate how the techniques can be applied to versatile environmen...
Sound is an integral part of every user experience but a neglected medium in design disciplines. Des...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
This paper explores an intensity-based approach to sound feedback in systems for embodied learning. ...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Audio feedback is defined as a positive feedback of acoustic signals where an audio input and output...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
We describe an emergent field of considerable relevance to the au-ditory display community – that of...
This paper explores an intensity-based approach to sound feedback in systems for embodied learning. ...
Ubiquitous computing environments are becoming commonplace yet sound displays for them often lack co...
International audienceParticipatory workshops have been organized within the framework of the ANR pr...
This paper presents an overview of the main features of sound design for games, and argues for a new...
In this paper we propose a role for suing embodied metaphor in the design of sound feedback for inte...
This paper describes the theoretical framework, design, implementation and results from an explorato...
The paper illustrates my compositional research aimed at the creation of musical works distinguished...
Sound is an integral part of every user experience but a neglected medium in design disciplines. Des...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
This paper explores an intensity-based approach to sound feedback in systems for embodied learning. ...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Audio feedback is defined as a positive feedback of acoustic signals where an audio input and output...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
We describe an emergent field of considerable relevance to the au-ditory display community – that of...
This paper explores an intensity-based approach to sound feedback in systems for embodied learning. ...
Ubiquitous computing environments are becoming commonplace yet sound displays for them often lack co...
International audienceParticipatory workshops have been organized within the framework of the ANR pr...
This paper presents an overview of the main features of sound design for games, and argues for a new...
In this paper we propose a role for suing embodied metaphor in the design of sound feedback for inte...
This paper describes the theoretical framework, design, implementation and results from an explorato...
The paper illustrates my compositional research aimed at the creation of musical works distinguished...
Sound is an integral part of every user experience but a neglected medium in design disciplines. Des...
This paper presents an overview of the main features of sound design for games, and argues for a new...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...