The purpose of the article is to study the communicative features of asynchronous multiplayer video games. Research methodology. This study uses general scientific methods of analysis and synthesis, as well as the historical method. The analysis was used for the existing theories that study asynchronous video games, as well as for the study of gaming experience in relevant projects. The synthesis allows us to form a general vision of the functioning of the considered class of video games in the context of popular communication models. The historical method allows us to observe the dynamics of the development of approaches implemented in asynchronous gameplay. The scientific novelty is to clarify the communicative specificity of asynchrono...
Video games are anything but a marginalized subject among communication scholars and media psycholog...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Wittgenstein\u27s metaphors of language as a game and words as tools suggest that understanding lang...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Ludological Communication of Social Reality is about researching video games from a communicational ...
Part 2: Short PapersInternational audienceThis paper discusses the benefits, limits and specificitie...
In this Master thesis the key discussion is how to make dynamic informal conversations comprehensibl...
This thesis identifies and explores the types of communication modes that exist in video games. Diff...
The present study examines the socioemotional and task-oriented content of text messages produced by...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
Video games are a comprehensive, interactive media. Online games foster communication and extend the...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
Video games are anything but a marginalized subject among communication scholars and media psycholog...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Wittgenstein\u27s metaphors of language as a game and words as tools suggest that understanding lang...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Ludological Communication of Social Reality is about researching video games from a communicational ...
Part 2: Short PapersInternational audienceThis paper discusses the benefits, limits and specificitie...
In this Master thesis the key discussion is how to make dynamic informal conversations comprehensibl...
This thesis identifies and explores the types of communication modes that exist in video games. Diff...
The present study examines the socioemotional and task-oriented content of text messages produced by...
The author of the article states that there is a problem of a controlled transition to the WWW of a ...
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
Video games are a comprehensive, interactive media. Online games foster communication and extend the...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
"In the past decade, digital games have become a widely accepted form of media entertainment, moving...
Video games are anything but a marginalized subject among communication scholars and media psycholog...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Wittgenstein\u27s metaphors of language as a game and words as tools suggest that understanding lang...