Abstract : This research investigates the perceptions of students within the hospitality management program at Politeknik Negeri Lampung (Polinela) regarding the utilization of Virtual Reality (VR)-based learning in English for Hospitality, a specialized branch of English for Specific Purposes (ESP). With a qualitative approach, the study aims to uncover students’ perspectives on both the challenges encountered and the aspects appreciated in the context of VR-based language learning. The participants, comprising 23 individuals, responded to open-ended questions that aimed to delve into their experiences. The findings shed light on the feasibility and effectiveness of VR-based learning, with the majority of participants reporting minimal di...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
In this digital age, using technology to teach English has become commonplace. This study focuses on...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Abstract: Pedagogy is enriched with new types of training sessions, which are possible with the deve...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
In this digital age, using technology to teach English has become commonplace. This study focuses on...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This research aimed to explore the potential of using VR as a tool within language learning. This re...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Virtual reality technology has advanced immensely since 1990’s. The possibilities of utilizing VR in...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
Abstract: Pedagogy is enriched with new types of training sessions, which are possible with the deve...
Pedagogy is enriched with new types of training sessions, which are possible with the development of...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
This master thesis focuses on an exploration of digital technologies and systems used for learning i...
In this digital age, using technology to teach English has become commonplace. This study focuses on...
The main objective of this project was to evaluate the impact of the application of the virtual real...