We present a new method to reconstruct a temporally coherent 3D animation from single or multi-view RGB-D video data using unbiased feature point sampling. Given RGB-D video data, in form of a 3D point cloud sequence, our method first extracts feature points using both color and depth information. In the subsequent steps, these feature points are used to match two 3D point clouds in consecutive frames independent of their resolution. Our new motion vectors based dynamic alignement method then fully reconstruct a spatio-temporally coherent 3D animation. We perform extensive quantitative validation using novel error functions to analyze the results. We show that despite the limiting factors of temporal and spatial noise associated to RGB-D da...
This paper addresses the problem of extracting depth information of non-rigid dynamic 3D scenes from...
[[abstract]]In this paper, we present a 3D object reconstruction system that recovers 3D models of g...
The creation of high quality animations of real-world human actors has long been a challenging prob...
We present a system for acquiring synchronized multi-view color and depth (RGB-D) data using multipl...
We present a method for temporally consistent motion segmentation from RGB-D videos assuming a piec...
Trabajo presentado en la IEEE International Conference on Image Processing (ICIP), celebrada en Abu ...
© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstr...
This thesis presents methods for the temporal alignment of 3D performance capture data. Discussion o...
This paper presents an approach to motion sampling and reconstruction for globally illuminated anima...
A key task in computer vision is that of generating virtual 3D models of real-world scenes by recon...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
This paper presents an efficient approach to estimate temporal synchronization distortions in 3D seq...
Abstract. In this report, we describe a novel method to simultaneously and accurately estimate the 3...
This paper addresses the problem of extracting depth information of non-rigid dynamic 3D scenes from...
[[abstract]]In this paper, we present a 3D object reconstruction system that recovers 3D models of g...
The creation of high quality animations of real-world human actors has long been a challenging prob...
We present a system for acquiring synchronized multi-view color and depth (RGB-D) data using multipl...
We present a method for temporally consistent motion segmentation from RGB-D videos assuming a piec...
Trabajo presentado en la IEEE International Conference on Image Processing (ICIP), celebrada en Abu ...
© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
We present a dense 3D correspondence finding method that enables spatio-temporally coherent reconstr...
This thesis presents methods for the temporal alignment of 3D performance capture data. Discussion o...
This paper presents an approach to motion sampling and reconstruction for globally illuminated anima...
A key task in computer vision is that of generating virtual 3D models of real-world scenes by recon...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
This paper presents an efficient approach to estimate temporal synchronization distortions in 3D seq...
Abstract. In this report, we describe a novel method to simultaneously and accurately estimate the 3...
This paper addresses the problem of extracting depth information of non-rigid dynamic 3D scenes from...
[[abstract]]In this paper, we present a 3D object reconstruction system that recovers 3D models of g...
The creation of high quality animations of real-world human actors has long been a challenging prob...