In this article we describe a new computer program for assessment and correction of central and peripheral visual reaction time in sportsmen-students. The program has a realistic design containing elements of video games, which makes the process of computer testing more effective and productive. On the example of a group of ten 17-19-year-old sportsmen-students with low-medium qualification we demonstrate the improvement of central and peripheral reaction times by 10%-15% on the average after one-month special training including our computer tests three-five times per a week for about 10-15 minutes daily
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...
In this article we describe a new computer program for assessment and correction of central and peri...
On the example of 167 young football players belonging to different age groups (8-11, 12-14 and 15-1...
We use our computer tests for testing and improving the simple and choice reaction times of a sports...
We use our computer tests for testing and improving simple and choice reaction times of a sportsman....
Our computer program allows us to find average simple and choice auditory reaction times of a sports...
(1) Aim: The study aimed at assessing simple-reaction, recognition and cognitive-reaction times to v...
The purpose of the present study was to examine whether a visual stimuli program during soccer train...
Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reacti...
The purpose of the study was to find out the effect of sports vision training on reaction time among...
The aim of this study is to assess the effect of tennis technique training and games on reaction tim...
Many studies of the reaction time (RT) expressed this index as the interval between the time of sign...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...
In this article we describe a new computer program for assessment and correction of central and peri...
On the example of 167 young football players belonging to different age groups (8-11, 12-14 and 15-1...
We use our computer tests for testing and improving the simple and choice reaction times of a sports...
We use our computer tests for testing and improving simple and choice reaction times of a sportsman....
Our computer program allows us to find average simple and choice auditory reaction times of a sports...
(1) Aim: The study aimed at assessing simple-reaction, recognition and cognitive-reaction times to v...
The purpose of the present study was to examine whether a visual stimuli program during soccer train...
Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reacti...
The purpose of the study was to find out the effect of sports vision training on reaction time among...
The aim of this study is to assess the effect of tennis technique training and games on reaction tim...
Many studies of the reaction time (RT) expressed this index as the interval between the time of sign...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athlet...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...
The aim of the work: To identify young soccer players simple and recognition reaction tests reliabil...