This study aims to identify marketing solutions that contribute to the improvement of brand image as a result of sponsorship participation in eSports. Since eSports is an activity that attracts millions of viewers worldwide, its development involves attracting sponsors and donors for its development. That is why marketing is a special tool that can promote this sport's endemic and non-endemic goods and services. The research aims to determine the special importance of eSports for promoting and selling goods and services advertised on virtual sports grounds. The object of the study is the influence of the brand's sponsorship participation in eSports tournaments on its image. A conceptual framework for the study was created and then refined ...
Sponsorship has become a multi-billion dollar industry, with sport accounting for over 70% of expend...
A research framework on customer communication and image perception is summarized through a review o...
Problem: This thesis addresses the rapid growth and increasing influence of E-Sports asa popular and...
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An explor...
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An expl...
This paper aimed to determine what types of relevant-added value esports fans most want sponsors to ...
In October 2017, the Olympic Committee rendered official its decision to consider electronic sports ...
This paper aimed to determine what types of relevant-added value esports fans most want sponsors to ...
Traditional sport organizations and their sponsors are beginning to embrace esports, but the effecti...
Sports events sponsorship is one of the important marketing communications tools used by brands toda...
In the past few decades, eSports and competitive gaming are experiencing huge developments and growi...
Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au-dience rap...
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramat...
[EN] E-sports games can drive the sports industry forward and sponsorship is the best way to engage ...
abstract: This thesis project is designed to provide brands and prospective sponsors with informatio...
Sponsorship has become a multi-billion dollar industry, with sport accounting for over 70% of expend...
A research framework on customer communication and image perception is summarized through a review o...
Problem: This thesis addresses the rapid growth and increasing influence of E-Sports asa popular and...
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An explor...
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An expl...
This paper aimed to determine what types of relevant-added value esports fans most want sponsors to ...
In October 2017, the Olympic Committee rendered official its decision to consider electronic sports ...
This paper aimed to determine what types of relevant-added value esports fans most want sponsors to ...
Traditional sport organizations and their sponsors are beginning to embrace esports, but the effecti...
Sports events sponsorship is one of the important marketing communications tools used by brands toda...
In the past few decades, eSports and competitive gaming are experiencing huge developments and growi...
Electronic sports or esports nowadays is a billion-dollar industry with a multimillion au-dience rap...
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramat...
[EN] E-sports games can drive the sports industry forward and sponsorship is the best way to engage ...
abstract: This thesis project is designed to provide brands and prospective sponsors with informatio...
Sponsorship has become a multi-billion dollar industry, with sport accounting for over 70% of expend...
A research framework on customer communication and image perception is summarized through a review o...
Problem: This thesis addresses the rapid growth and increasing influence of E-Sports asa popular and...