Academic interest, despite its complex construct, has been the focus of many empirical studies because of its direct relationship with learning (Dopatka et al., 2020) and the reason behind the development of various learning materials, such as educational games. Some studies attempted to construct instruments in various formats (Permatasari et al., 2019), mostly survey-questionnaires, to measure students' interest in different ways, such as classroom activities and students' personal experiences (Kaur & Zhao, 2017; Lavonen et al., 2010; Eseryel et al., 2014; Maison et al., 2020). The present study started with the creation of a game-based instrument featuring the Physics behind stunt actions in movies. In an attempt to contribute additional...
“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is ...
Educational video games present an opportunity to engage learners within immersive problem-so...
As part of Summer 2018 Education Technology project, I am investigating the area of game-based learn...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Purpose: To assess how the use of games contributes to students ’ science learning, interests, and a...
Previous research using collaborative mobile augmented reality games in science education revealed t...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may ...
While many studies have reported the effectiveness of gamification in motivating students and making...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
[[abstract]]The purpose of this study was to examine students' learning of simple machines, a fifth‐...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is ...
Educational video games present an opportunity to engage learners within immersive problem-so...
As part of Summer 2018 Education Technology project, I am investigating the area of game-based learn...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Purpose: To assess how the use of games contributes to students ’ science learning, interests, and a...
Previous research using collaborative mobile augmented reality games in science education revealed t...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may ...
While many studies have reported the effectiveness of gamification in motivating students and making...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
[[abstract]]The purpose of this study was to examine students' learning of simple machines, a fifth‐...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is ...
Educational video games present an opportunity to engage learners within immersive problem-so...
As part of Summer 2018 Education Technology project, I am investigating the area of game-based learn...