This paper reports the design, development and evaluation of a technological framework for learning applications, named AmI Playfield, aimed at creating challenging learning conditions through play and entertainment. AmI Playfield is an educative Ambient Intelligent (AmI) environment which emphasizes the use of kinesthetic and collaborative technology in a natural playful learning context and embodies performance measurement techniques. In order to test and assess AmI Playfield, the "Apple Hunt" application was developed, which engages (young) learners in arithmetic thinking through kinesthetic and collaborative play, observed by unobtrusive AmI technology behind the scene. "Apple Hunt" has been evaluated according to a combination of metho...
Abstract. Intelligent environments and smart applications require creating engaging interactions wit...
The creation of learning activities responsive to learners with different basic skills has been limi...
Increased accessibility of lightweight sensors (e.g., eye trackers, physiological wristbands, and mo...
Abstract: This paper reports the design, development and evaluation of a technological framework for...
Playful interactions facilitate the development of engaging applications for different purposes. Thi...
Intelligent environments and smart applications require creating engaging interactions with their us...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
Play is a voluntary activity in which individuals involve for pleasure. It is very important for chi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
Augmented Reality (AR) technology have been recognised as an effective experience enhancer with a br...
Augmented Reality (AR) technology have been recognised as an effective experience enhancer with a br...
Publisher Copyright: Copyright © 2021 for this paper by its authors.To develop artificial intelligen...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
Abstract. Intelligent environments and smart applications require creating engaging interactions wit...
The creation of learning activities responsive to learners with different basic skills has been limi...
Increased accessibility of lightweight sensors (e.g., eye trackers, physiological wristbands, and mo...
Abstract: This paper reports the design, development and evaluation of a technological framework for...
Playful interactions facilitate the development of engaging applications for different purposes. Thi...
Intelligent environments and smart applications require creating engaging interactions with their us...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
In future ambient intelligence (AmI) environments we assume intelligence embedded in the environment...
Play is a voluntary activity in which individuals involve for pleasure. It is very important for chi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
Augmented Reality (AR) technology have been recognised as an effective experience enhancer with a br...
Augmented Reality (AR) technology have been recognised as an effective experience enhancer with a br...
Publisher Copyright: Copyright © 2021 for this paper by its authors.To develop artificial intelligen...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
Abstract. Intelligent environments and smart applications require creating engaging interactions wit...
The creation of learning activities responsive to learners with different basic skills has been limi...
Increased accessibility of lightweight sensors (e.g., eye trackers, physiological wristbands, and mo...