This is the data supplement for Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds. This version corresponds to the latest round of human player data collection. avalon__agent_eval_worlds.tar.gz contains all the evaluation worlds on which agents are scored avalon__human_eval_worlds.tar.gz contains all the evaluation worlds on which humans are scored (same as agent worlds, just some minor visual differences e.g. the colors are slightly modified for human comfort) avalon__human_data.tar.gz contains all the metadata, actions, inputs, and observations for the human players avalon__human_scores.json contains the scores for the human playersThis work is licensed under Creative Commons Attribution-ShareAlike 4.0 I...
A longstanding problem in the area of reinforcement learning is human-agent col- laboration. As past...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence o...
This is the data supplement for Avalon: A Benchmark for RL Generalization Using Procedurally Generat...
Supplementary Data for "Human-level performance in 3D multiplayer games with population-based reinfo...
The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessin...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Abstract—The UTˆ2 bot, which had a humanness rating of 27.2727 % in BotPrize 2010, is based on two c...
What is the biggest difference between playing a game against a human or against a computer generate...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
We introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the...
The necessity for improved players and opponents in first-person entertainment-based real-time artif...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
Title: Level of Detail AI: a prototype of a large virtual world Author: David Skupien Department: De...
A longstanding problem in the area of reinforcement learning is human-agent col- laboration. As past...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence o...
This is the data supplement for Avalon: A Benchmark for RL Generalization Using Procedurally Generat...
Supplementary Data for "Human-level performance in 3D multiplayer games with population-based reinfo...
The Arcade Learning Environment (ALE) is proposed as an evaluation platform for empirically assessin...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Abstract—The UTˆ2 bot, which had a humanness rating of 27.2727 % in BotPrize 2010, is based on two c...
What is the biggest difference between playing a game against a human or against a computer generate...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
This dataset presents 159 players\u27 computer log data when they play a Serious Game along with the...
We introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the...
The necessity for improved players and opponents in first-person entertainment-based real-time artif...
The incorporation of real human behaviour for nonplayer characters (NPCs) in games is a significant ...
Title: Level of Detail AI: a prototype of a large virtual world Author: David Skupien Department: De...
A longstanding problem in the area of reinforcement learning is human-agent col- laboration. As past...
Recent advances in the digital gaming industry have provided impressive demonstrations of highly ski...
The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence o...