BEACONING is an ecosystem. It means BEACONING implements a set of components and processes that depend on each other and interact with the same unifying purpose: to drive pervasive game-based learning experiences. The core BEACONING Platform supports services and a communication framework with a focus on interoperability standards and governing industrial practices1. Around the core platform, a set of components such as the authoring tool, the game and graphics engine, the geolocation game engine and mini-games are applications that utilize a reuse-driven assets library. A set of industry standards enable the interoperability and coupling of these units. The platform integrates with learning management systems, collaborative learning platfo...
The standards and expectations for educational attainment has risen globally although the diversific...
The great ambition of using games as the cornerstone of education is hindered by its associated teac...
International audienceSerious games development has increased remarkably in recent years. Serious ga...
The Beaconing project will provide different learning scenarios supported by different technologies ...
Deliverable 3.6 System architecture builds upon the outcomes of D3.3 Learning environment system spe...
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learni...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
The BEACONING platform is a learning environment supporting interaction among its different users, m...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
This document describes a reference implementation of the analytics component as an open source code...
This deliverable describes and illustrates the varying interfaces created for the Beaconing Project....
Interoperability among eLearning content and system components is a key to the successful implementa...
The standards and expectations for educational attainment has risen globally although the diversific...
The great ambition of using games as the cornerstone of education is hindered by its associated teac...
International audienceSerious games development has increased remarkably in recent years. Serious ga...
The Beaconing project will provide different learning scenarios supported by different technologies ...
Deliverable 3.6 System architecture builds upon the outcomes of D3.3 Learning environment system spe...
BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learni...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
The BEACONING platform is a learning environment supporting interaction among its different users, m...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
This document describes a reference implementation of the analytics component as an open source code...
This deliverable describes and illustrates the varying interfaces created for the Beaconing Project....
Interoperability among eLearning content and system components is a key to the successful implementa...
The standards and expectations for educational attainment has risen globally although the diversific...
The great ambition of using games as the cornerstone of education is hindered by its associated teac...
International audienceSerious games development has increased remarkably in recent years. Serious ga...