Deliverable 3.6 System architecture builds upon the outcomes of D3.3 Learning environment system specification, D3.4 Interface design specification, D3.5 Game design document, and D4.6 Game analytics and adaptation component design. The document details the work carried out by Beaconing partners in Task 3.5 Infrastructure, architecture and systems specification, as well as in undergoing WP4 tasks, informing and supporting the development processes. The document describes the core Beaconing components and their architectures: the Core services; the Personal data store; the Beacon repository; the location context; the Game plot Editor; the Gamified lesson path runtime: the Mini game runtime: the Authoring tool interface; the Procedural conten...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
This document details the guidelines designed to evaluate large-scale pilots of the BEACONING game-b...
This deliverable outlines the design blueprints for the RAGE application scenario games and forms th...
The BEACONING platform is a learning environment supporting interaction among its different users, m...
BEACONING is an ecosystem. It means BEACONING implements a set of components and processes that depe...
This document describes a reference implementation of the analytics component as an open source code...
The Beaconing project will provide different learning scenarios supported by different technologies ...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
Deliverable D3.4 specifies the first versions of the different user interfaces for the BEACONING pla...
This document describes the final bundle of dashboard components used to create customizable analyti...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
D6.2 is the second deliverable of Learn PAd Work-Package 6, focusing on the Business Process Simulat...
Deliverable 5.1 Single Components user tests synthetize the outcomes of the testing of the BEACONING...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
This document details the guidelines designed to evaluate large-scale pilots of the BEACONING game-b...
This deliverable outlines the design blueprints for the RAGE application scenario games and forms th...
The BEACONING platform is a learning environment supporting interaction among its different users, m...
BEACONING is an ecosystem. It means BEACONING implements a set of components and processes that depe...
This document describes a reference implementation of the analytics component as an open source code...
The Beaconing project will provide different learning scenarios supported by different technologies ...
Deliverable 4.1 Integrated BEACONING Ecosystem implements part of Deliverable 3.6 System architectur...
The BEACONING Project (Breaking Educational Barriers with Contextualised, Pervasive and Gameful Lear...
Leveraging games for learning is not to be just another passing fad in the history of educational te...
Deliverable D3.4 specifies the first versions of the different user interfaces for the BEACONING pla...
This document describes the final bundle of dashboard components used to create customizable analyti...
The educational sector around the world is undergoing a transformation and a re-engineering process ...
D6.2 is the second deliverable of Learn PAd Work-Package 6, focusing on the Business Process Simulat...
Deliverable 5.1 Single Components user tests synthetize the outcomes of the testing of the BEACONING...
This report is an update on 2016 Game-based Learning Tech Watch report, which is a BEACONING project...
This document details the guidelines designed to evaluate large-scale pilots of the BEACONING game-b...
This deliverable outlines the design blueprints for the RAGE application scenario games and forms th...