Human-Computer Interaction (HCI) is concerned with how humans work with computers and how technologies can accommodate the needs of users to meet their goals. The early phases of Virtual Reality (VR) often involved headmounted computers in which users immersed themselves, as they could act, perceive, and interact with a three-dimensional world. This paper has two objectives: to conduct a detailed review of VR trends (previous, current, and forthcoming) and to highlight the applications and obstacles that affect each trend. Reliable survey data was obtained from sources such as ISI, Scopus, Springer, IEEE, and Google Scholar, as well as websites. The main contributions of this work are: (1) analysis and summary of VR trends in the past, pres...
The terms "Virtual Reality", "Artificial Reality", and "Cyberspace " h...
This report provides a short survey of the field of virtual reality, highlighting application domain...
Among the hottest fields in Information Technology, together with AI/Machine Learning and Blockchain...
Recent advances in Virtual Reality (VR) systems have revived interest in the field and strongly affe...
This document presents a systematic review of Multimodal Human–Computer Interaction. It shows how di...
The recent developments in technology have made noteworthy positive impacts on the human-computer in...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
The recent developments in technology have made noteworthy positive impacts on the human computer in...
A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panace...
Within the last couple of decades, Virtual Reality (VR) has emerged from its early beginnings in sim...
The recent developments in technology have made noteworthy positive impacts on the human-computer in...
Virtual reality (VR) techniques provide natural interactions between the virtual environment and the...
Usability and design of various systems indicate how simply a computer may be managed to switch betw...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Abstract: Current VR technologies are bound to the stimulation of the five human physiological sense...
The terms "Virtual Reality", "Artificial Reality", and "Cyberspace " h...
This report provides a short survey of the field of virtual reality, highlighting application domain...
Among the hottest fields in Information Technology, together with AI/Machine Learning and Blockchain...
Recent advances in Virtual Reality (VR) systems have revived interest in the field and strongly affe...
This document presents a systematic review of Multimodal Human–Computer Interaction. It shows how di...
The recent developments in technology have made noteworthy positive impacts on the human-computer in...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
The recent developments in technology have made noteworthy positive impacts on the human computer in...
A few years ago, Virtual Reality technologies and Virtual Environments were seen by some as a panace...
Within the last couple of decades, Virtual Reality (VR) has emerged from its early beginnings in sim...
The recent developments in technology have made noteworthy positive impacts on the human-computer in...
Virtual reality (VR) techniques provide natural interactions between the virtual environment and the...
Usability and design of various systems indicate how simply a computer may be managed to switch betw...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Abstract: Current VR technologies are bound to the stimulation of the five human physiological sense...
The terms "Virtual Reality", "Artificial Reality", and "Cyberspace " h...
This report provides a short survey of the field of virtual reality, highlighting application domain...
Among the hottest fields in Information Technology, together with AI/Machine Learning and Blockchain...