Digital technologies are capable of simulating traditional media and to give rise to new media forms that often closely resemble the experience of somatic technologies. Their interactive capabilities are partially responsible for this, but procedural authorship and poïesis are supported by process intensity and generative potential. Designers, the systems and their human operators have very different and maybe irreconcilable points of view, which profoundly affect their experiences during the dia- logical construction of the works and of their effusions. From its particular point of view during the traversal, the operator develops a hermeneutic experience during which models and simulations of the system are built. The operator’s actions w...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In video games the player’s actions shape the narrative of their personal experience, molding what o...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
Contemporary philosophy of technology, in particular mediation theory, has largely neglected languag...
The development of automatic narrative systems has been largely driven by the engineering tendency t...
Contemporary media and arts often deploy computational systems to develop complex algorithmic experi...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
GRIOT is a computer program developed to implement systems that output interactive computational nar...
The Digital Affect is an exploration of ways to improve the teaching of reading and writing using di...
Computational artworks develop very particular relationships with their readers. Being able to encod...
Procedural systems allow unique modes of authorship and singular aesthetic experiences. As creators ...
There is a peculiar method in the area of procedural narrative called emergent narrative: instead of...
Distant viewing is a computational method that analyzes large quantities of cultural images to revea...
In an age of computer modelling, a traditional semantics behind the term ‘simulation’ and its platon...
Computational and interactive technologies are ubiquitous and play an increasingly important role in...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In video games the player’s actions shape the narrative of their personal experience, molding what o...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...
Contemporary philosophy of technology, in particular mediation theory, has largely neglected languag...
The development of automatic narrative systems has been largely driven by the engineering tendency t...
Contemporary media and arts often deploy computational systems to develop complex algorithmic experi...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
GRIOT is a computer program developed to implement systems that output interactive computational nar...
The Digital Affect is an exploration of ways to improve the teaching of reading and writing using di...
Computational artworks develop very particular relationships with their readers. Being able to encod...
Procedural systems allow unique modes of authorship and singular aesthetic experiences. As creators ...
There is a peculiar method in the area of procedural narrative called emergent narrative: instead of...
Distant viewing is a computational method that analyzes large quantities of cultural images to revea...
In an age of computer modelling, a traditional semantics behind the term ‘simulation’ and its platon...
Computational and interactive technologies are ubiquitous and play an increasingly important role in...
This text discusses how the Live Visuals of three dimensional online virtual worlds may be leading u...
In video games the player’s actions shape the narrative of their personal experience, molding what o...
The current surge of game studies literature demands a scrutinizing look at the solidifying position...