The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainment, therefore VR technology have been applied for training purposes in the areas of military, safety training and flying simulators. In particular, the superior and high reliability VR training system is very important in immersion. Manipulation training in immersive virtual environments is difficult partly because users must do without the hap contact with real objects they rely on in the real world to orient themselves and their manipulated. In this paper, we create a convincing questionnaire of immersion and an experiment to assess the influence of immersion on performance in VR training system. The Immersion Questionnaire (IQ) included sp...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) sy...
important for business, education, and entertainment, therefore VR technology have been applied for ...
International audienceAlthough immersive virtual environments have been used for years for training ...
The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the ...
Simulation fidelity is characterized as the extent to which a Virtual Environment (VE) and relevant ...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Recent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to e...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Immersion is believed to be a relevant factor in providing an effective training simulation. In this...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) sy...
important for business, education, and entertainment, therefore VR technology have been applied for ...
International audienceAlthough immersive virtual environments have been used for years for training ...
The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the ...
Simulation fidelity is characterized as the extent to which a Virtual Environment (VE) and relevant ...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Recent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to e...
Virtual reality training applications are becoming more widespread as hardware costs for head-mounte...
Immersion is believed to be a relevant factor in providing an effective training simulation. In this...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) sy...