Experiential group-based workshops can be complex when they are run to scale. Though educators may ask students for feedback, this information can often be problematic to interpret from a large group. In this paper, we discuss the delivery of a University innovation hackathon, and the resulting student feedback. Hackathons are intended to be engaging, filled with expert and peer interaction, and geared to challenge student assumptions about innovation. As such, it is important to get a broad sense of student thoughts and feelings about the experience, to guide future iterations. We consider the simple ways that educators can interpret meaning from qualitative feedback in a large class context. This will be meaningful for those interested in...
Business idea generation is a challenging process that involves creativity and innovation and consta...
Hackathons are emerging worldwide as a new, grassroots interaction model to innovate with end-users....
abstract: Hackathons are 24-36 hour events where participants are encouraged to learn, collaborate, ...
This paper reports on a "Hackathon" attended by 195 participants at an event in the University of Du...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
Overnight hackathons have risen in popularity as fast-paced environments for creative minds to conve...
Hackathons are fast-paced events where competitors work in teams to go from an idea to working softw...
Being able to understand and explain the different ways of using Design Hackathons in education. Ana...
Hackathons have attracted increasing interest in recent years, and whereas much of the research focu...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
This research paper details the growth of an informal experiential learning program around hackathon...
Hackathons are a worldwide phenomenon, with both industry and educators considering the opportunitie...
To develop the next generation of healthcare innovators, students at all levels of education should ...
In order to ensure students meet the learning outcomes for a module in user experience design, an au...
This paper addresses the educational hackthon as innovation pedagogy method for teaching fuzzy fron...
Business idea generation is a challenging process that involves creativity and innovation and consta...
Hackathons are emerging worldwide as a new, grassroots interaction model to innovate with end-users....
abstract: Hackathons are 24-36 hour events where participants are encouraged to learn, collaborate, ...
This paper reports on a "Hackathon" attended by 195 participants at an event in the University of Du...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
Overnight hackathons have risen in popularity as fast-paced environments for creative minds to conve...
Hackathons are fast-paced events where competitors work in teams to go from an idea to working softw...
Being able to understand and explain the different ways of using Design Hackathons in education. Ana...
Hackathons have attracted increasing interest in recent years, and whereas much of the research focu...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
This research paper details the growth of an informal experiential learning program around hackathon...
Hackathons are a worldwide phenomenon, with both industry and educators considering the opportunitie...
To develop the next generation of healthcare innovators, students at all levels of education should ...
In order to ensure students meet the learning outcomes for a module in user experience design, an au...
This paper addresses the educational hackthon as innovation pedagogy method for teaching fuzzy fron...
Business idea generation is a challenging process that involves creativity and innovation and consta...
Hackathons are emerging worldwide as a new, grassroots interaction model to innovate with end-users....
abstract: Hackathons are 24-36 hour events where participants are encouraged to learn, collaborate, ...