Hand position recognition is very significant for human-computer interaction. Different kinds of devices and technologies can be used for data acquisition; each has its specification and accuracy, one of these devices is Kinect V2 sensor. A three-dimensional location of the skeleton joints is taken from the Kinect device to create three types of data, the first is joint position raw data, the second is angles between joints, the third is combined of both types. These three types of data are used to train four classifiers, which are support vector machines, random forest, k nearest neighbors, and multilayer perceptron. The experiments are done on the datasets of 30,480 frames from 127 volunteers with saved trained models are used to predict ...
Hand is the most popularly used tool for human-robot interaction. Therefore, this paper proposes a K...
In this paper, a method of handshapes recognition based on skeletal data is described. A new feature...
Hand is an important part of human in communicating with other persons and interacting with objects ...
In this paper we present an approach towards real-time hand gesture recognition using the Kinect sen...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
Many applications, such as interactive data analysis and sign detection, can benefit from hand gestu...
In this study, a real-time human motion classification system is developed by using Artificial Neura...
Many applications, such as interactive data analysis and sign detection, can benefit from hand gestu...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
The recognition of hand movements is an important method for human-computer interaction (HCI) techno...
© 2019 Elsevier B.V. In this modern era, the use of computer technology and computing devices play s...
Natural user interaction is nowadays a very popular research field. In particular, there is a lot of...
[[abstract]]This paper presents a real-time Kinect-based hand pose estimation method. Different from...
Natural user interaction is nowadays a very popular research field. In particular, there is a lot of...
[[abstract]]In this paper, we present a physical rehabilitation assistant system based on skeleton d...
Hand is the most popularly used tool for human-robot interaction. Therefore, this paper proposes a K...
In this paper, a method of handshapes recognition based on skeletal data is described. A new feature...
Hand is an important part of human in communicating with other persons and interacting with objects ...
In this paper we present an approach towards real-time hand gesture recognition using the Kinect sen...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
Many applications, such as interactive data analysis and sign detection, can benefit from hand gestu...
In this study, a real-time human motion classification system is developed by using Artificial Neura...
Many applications, such as interactive data analysis and sign detection, can benefit from hand gestu...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
The recognition of hand movements is an important method for human-computer interaction (HCI) techno...
© 2019 Elsevier B.V. In this modern era, the use of computer technology and computing devices play s...
Natural user interaction is nowadays a very popular research field. In particular, there is a lot of...
[[abstract]]This paper presents a real-time Kinect-based hand pose estimation method. Different from...
Natural user interaction is nowadays a very popular research field. In particular, there is a lot of...
[[abstract]]In this paper, we present a physical rehabilitation assistant system based on skeleton d...
Hand is the most popularly used tool for human-robot interaction. Therefore, this paper proposes a K...
In this paper, a method of handshapes recognition based on skeletal data is described. A new feature...
Hand is an important part of human in communicating with other persons and interacting with objects ...