Departing from the cultural impacts of physical museums, this article explores two significant virtual benefits of online digitized art collections. Based on empirical research, it speculates that these increasingly interconnected collections have the potential to implement a new model of cultural participation able to sustain power sharing beyond public consultation, and transform the art system’s inherent stratification, viz. modulate the art world’s access barriers to institutional prestige, thus benefiting artists by levelling the playing field. The claim is that they can serve as a digital infrastructure to recruit collective intelligence on a mass scale in order to democratize culture and foster more equality and diversity in the art ...
Summary of the thesis This thesis is about participation and digitization, both of which are notion...
Thesis (Ph.D.)--University of Washington, 2020The current dissertation points out that Internet plat...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Since the mid-1990s, cultural organizations have increasingly digitized their physical collections a...
Contemporary art institutions’ reluctance to produce virtual exhibitions has been linked to a prevai...
This article seeks to demonstrate the impact three economic concepts that gained traction in the las...
The evolution of the Internet and the innovation of digital technology have provided a forum for sha...
In the world of digital technology, overwhelmed with information and content, digitalization is ofte...
Looking to the future, innovations commonly tends to dismiss the old and to replace it with the new....
In the last years computer graphics, hypermedia and telecommunications were applied in exploitation ...
The aim of this article is to examine diversity dimensions of participation and its role in visitors...
While museums have a distinct responsibility to operate as custodians of the past, they must, at the...
This article, as well as the book, investigates the ways in which new digital media may enhance the ...
Looking to the future, innovations commonly tends to dismiss the old and to replace it with the new....
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
Summary of the thesis This thesis is about participation and digitization, both of which are notion...
Thesis (Ph.D.)--University of Washington, 2020The current dissertation points out that Internet plat...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Since the mid-1990s, cultural organizations have increasingly digitized their physical collections a...
Contemporary art institutions’ reluctance to produce virtual exhibitions has been linked to a prevai...
This article seeks to demonstrate the impact three economic concepts that gained traction in the las...
The evolution of the Internet and the innovation of digital technology have provided a forum for sha...
In the world of digital technology, overwhelmed with information and content, digitalization is ofte...
Looking to the future, innovations commonly tends to dismiss the old and to replace it with the new....
In the last years computer graphics, hypermedia and telecommunications were applied in exploitation ...
The aim of this article is to examine diversity dimensions of participation and its role in visitors...
While museums have a distinct responsibility to operate as custodians of the past, they must, at the...
This article, as well as the book, investigates the ways in which new digital media may enhance the ...
Looking to the future, innovations commonly tends to dismiss the old and to replace it with the new....
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
Summary of the thesis This thesis is about participation and digitization, both of which are notion...
Thesis (Ph.D.)--University of Washington, 2020The current dissertation points out that Internet plat...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...