In this paper, we describe an agency model for generative populations of humanoid characters, based upon temporal variation of affective states. We have built on an existing agent framework from Sequeira et al. [17], and adapted it to be susceptible to temperamental and emotive states in the context of cooperative and non-cooperative interactions based on trading activity. More specifically, this model operates within two existing frameworks: a) intrinsically motivated reinforcement learning, structured upon affective appraisals in the relationship of the agents with their environment [19,17]; b) a multi-temporal representation of individual psychology, common in the field of affective computing, structuring individual psychology as a tripa...
The use of computational models of emotion in virtual agents enhances the realism of these agents in...
Affective computing is the study and development of sys-tems and devices that can recognise, interpr...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
AbstractAs humans we perceive other humans as individually different based – amongst other things – ...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Social simulation research on the emergence of social structure among individual organisms is genera...
The core principles of the evolutionary theories of emotions declare that affective states represent...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
We introduce an action selection framework for the advanced behavioural animation of virtual creatur...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
The core principles of the evolutionary theories of emotions declare that affective states represent...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Believable agents designed for long-term interaction with human users need to adapt to them in a way...
International audienceThe aim of this paper is to suggest a framework for adaptive agent decision-ma...
The use of computational models of emotion in virtual agents enhances the realism of these agents in...
Affective computing is the study and development of sys-tems and devices that can recognise, interpr...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...
AbstractAs humans we perceive other humans as individually different based – amongst other things – ...
Building intelligent agents that can believably interact with humans is a difficult yet important ta...
Social simulation research on the emergence of social structure among individual organisms is genera...
The core principles of the evolutionary theories of emotions declare that affective states represent...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
We introduce an action selection framework for the advanced behavioural animation of virtual creatur...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
Our research combines two diverse strands of work in AI and cognitive science. We start from the pri...
The core principles of the evolutionary theories of emotions declare that affective states represent...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Believable agents designed for long-term interaction with human users need to adapt to them in a way...
International audienceThe aim of this paper is to suggest a framework for adaptive agent decision-ma...
The use of computational models of emotion in virtual agents enhances the realism of these agents in...
Affective computing is the study and development of sys-tems and devices that can recognise, interpr...
In this chapter, we present a three-layered model based on the Triune Brain Model to simulate human ...