The use of virtual reality (VR) technology in higher education has been increasing day by day due to the benefits it provides. Various technological devices are used for VR, with mobile-based VR glasses and VR headsets being the most frequently used in educational environments. However, when the literature is examined, it is seen that there need to be more studies on the use of these devices in educational settings. In this context, this study aims to examine university students’ acceptance and attitudes toward the use of mobile-based VR glasses and VR headsets for educational purposes. The study was conducted with 56 university students studying in the Computer Technology and Information Systems department in the 2021-2022 academic year. W...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
Youths are very vulnerable to the rapid development of technology specifically on students. The pres...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
In education, new technologies are used to improve the process of learning. Mobile has been one thes...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
Providing a high-quality online education is becoming an important mission of higher education insti...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study discusses students' perceptions of virtual reality as an education aid. There are three o...
This study ascertains undergraduate perceptions of the use of Virtual Reality (VR) within undergrad...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
Youths are very vulnerable to the rapid development of technology specifically on students. The pres...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
In education, new technologies are used to improve the process of learning. Mobile has been one thes...
Today, it is seen that developing technologies are tried to be used continuously in the learning env...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
The field of education is an ever-evolving area constantly enriched by newly discovered techniques p...
Providing a high-quality online education is becoming an important mission of higher education insti...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
This study investigated the specification of educational compatibility within a technology acceptanc...
This study discusses students' perceptions of virtual reality as an education aid. There are three o...
This study ascertains undergraduate perceptions of the use of Virtual Reality (VR) within undergrad...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Benefits and applications of virtual reality (VR) in higher education have seen much interest both f...
Youths are very vulnerable to the rapid development of technology specifically on students. The pres...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...