This paper analyses the equipment based on a table tennis opponent made by combining machine vision and embedded control of deep learning .It is mainly divided into two parts: hardware and software. The hardware part includes the sensor part, the power transmission part and the shape structure part; the software part includes the machine vision part and the embedded control algorithm part. Machine will be through the combination of sensor and machine vision monitoring to the position of the table tennis, and the machine will by monitoring the opponent posture can be used to predict the flight path of the ball, and then to forecast the movement trend, and the parameter data transmit to MCU, MCU will receive the data and compare the sensor re...
Table tennis is a difficult motor skill which requires all basic components of a general motor skill...
Learning new motor tasks from physical interactions is an important goal for both robotics and machi...
The purposes are to digitalize and intellectualize current professional sports training and enrich t...
The current table tennis robot system has two common problems. One is the table tennis ball speed, w...
One of the biggest challenges hindering a table tennis robot to play as well as a professional playe...
A DCNN-LSTM (Deep Convolutional Neural Network-Long Short Term Memory) model is proposed to recogniz...
Abstract — Robot table tennis is a challenging domain in both robotics, artificial intelligence and ...
To efficiently integrate deep learning (DL) and Internet of Things (IoT) with tennis robot research,...
This diploma thesis deals with designing and manipulating a robot for training table tennis. Robot's...
Research on robotic table tennis is attractive for studying diverse algorithms in many fields, such ...
Table tennis is a sufficiently complex motor task for studying complete skill learning systems. It c...
In table tennis, the ball has numerous characteristics of high speed, small size, and changeable tra...
Compared with optical sensors, wearable inertial sensors have many advantages such as low cost, smal...
In this paper, we have designed a Smart Ping Pong Robot. Here we are using this robot specifically f...
The newly developed computer vision pose estimation technique in artificial intelligence (AI) is an ...
Table tennis is a difficult motor skill which requires all basic components of a general motor skill...
Learning new motor tasks from physical interactions is an important goal for both robotics and machi...
The purposes are to digitalize and intellectualize current professional sports training and enrich t...
The current table tennis robot system has two common problems. One is the table tennis ball speed, w...
One of the biggest challenges hindering a table tennis robot to play as well as a professional playe...
A DCNN-LSTM (Deep Convolutional Neural Network-Long Short Term Memory) model is proposed to recogniz...
Abstract — Robot table tennis is a challenging domain in both robotics, artificial intelligence and ...
To efficiently integrate deep learning (DL) and Internet of Things (IoT) with tennis robot research,...
This diploma thesis deals with designing and manipulating a robot for training table tennis. Robot's...
Research on robotic table tennis is attractive for studying diverse algorithms in many fields, such ...
Table tennis is a sufficiently complex motor task for studying complete skill learning systems. It c...
In table tennis, the ball has numerous characteristics of high speed, small size, and changeable tra...
Compared with optical sensors, wearable inertial sensors have many advantages such as low cost, smal...
In this paper, we have designed a Smart Ping Pong Robot. Here we are using this robot specifically f...
The newly developed computer vision pose estimation technique in artificial intelligence (AI) is an ...
Table tennis is a difficult motor skill which requires all basic components of a general motor skill...
Learning new motor tasks from physical interactions is an important goal for both robotics and machi...
The purposes are to digitalize and intellectualize current professional sports training and enrich t...