Anxiety is a problem of global interest, an increasingly relevant mental health issue, and adversity with few easy-to-reach solution alternatives. Traditional clinical interventions for this problem are effective, however, they do not achieve the necessary scope for all population segments. Those who have had the highest percentage of incidences are people considered young adults. The principal focus of interest in this segment is video games, one of the most widespread forms of recreation today. Demonstrating the effectiveness of video games as an additional tool for the treatment of anxiety, together with a biofeedback application to measure the physiological-emotional state, will allow us to know the necessary approach to obtain an alter...
Anxiety is a common mental health problem in adolescents with significant short-, medium- and long...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Item does not contain fulltextThis study assessed the efficacy of a virtual reality biofeedback vide...
Anxiety is an innate reaction to stress, but when excessive it can develop into a clinical disorder....
The study reported here was an investigation on a new research methodology using physiological data ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
This study presents an analysis of [1], particularly the utilization of videogames and their impact ...
Background: Previous review studies have suggested that computer games can serve as an alternative o...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Objective: Anxiety disorders are the most prevalent form of psychopathology among youth. Because dem...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Anxiety is a common mental health problem in adolescents with significant short-, medium- and long...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
Item does not contain fulltextThis study assessed the efficacy of a virtual reality biofeedback vide...
Anxiety is an innate reaction to stress, but when excessive it can develop into a clinical disorder....
The study reported here was an investigation on a new research methodology using physiological data ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
This study presents an analysis of [1], particularly the utilization of videogames and their impact ...
Background: Previous review studies have suggested that computer games can serve as an alternative o...
Generalized anxiety disorder (GAD) is a psychiatric disorder characterized by a constant and unspeci...
Objective: Anxiety disorders are the most prevalent form of psychopathology among youth. Because dem...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Anxiety is a common mental health problem in adolescents with significant short-, medium- and long...
Item does not contain fulltextMany adolescents in special education are affected by anxiety in addit...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...