The aim of the article is to analyze the problem of socialization of modern youth in the era of total digitalization, the study of computer games as a powerful agent of socialization of youth. To achieve this goal it is necessary: to analyze the features of the impact of games on the process of socialization of youth and the formation of new values, to focus on the concepts of «cybersocialization» and «cyberradiation». The research methods are analytical method, method of included observation, method of structural-functional analysis, phenomenological method. The novelty of the study is to determine the characteristics of the impact of computer games on the moral and social values of modern youth and socio-philosophical analysis of the im...
The article deals with the problem of high school students’ computer addiction. The addiction featur...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
The thesis deals with the potential and real negative impact which the social networks and the compu...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
Introduction: The study of human subjectivity, processes and conditions of its formation was one of ...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
The article examines the problems of Internet addiction of modern youth. The main features, manifest...
This article deals with the problem of computer addiction among senior pupils. The computer has cea...
The article analyzes features of a modern family and shows the role of parent-child relations in the...
In this work I am giving a point of view at the problematic of children in higher school age using c...
the article is devoted to the study of the influence of game industry products, both on the individu...
The article is devoted to the current problem of Internet addiction of young people in the context o...
The article discusses theoretical approaches to the characteristics of an addicted person, investiga...
The article is dedicated to one of the basic problems in pedagogy, i.e. teenager computer dependence...
The presented article analyzes the problems of the formation of Internet addiction in the modern inf...
The article deals with the problem of high school students’ computer addiction. The addiction featur...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
The thesis deals with the potential and real negative impact which the social networks and the compu...
This thesis is about the effects of playing computer games on pupils and students behavior. It is di...
Introduction: The study of human subjectivity, processes and conditions of its formation was one of ...
Introduction: In the era of intensive computerization of society, the computer becomes an integral p...
The article examines the problems of Internet addiction of modern youth. The main features, manifest...
This article deals with the problem of computer addiction among senior pupils. The computer has cea...
The article analyzes features of a modern family and shows the role of parent-child relations in the...
In this work I am giving a point of view at the problematic of children in higher school age using c...
the article is devoted to the study of the influence of game industry products, both on the individu...
The article is devoted to the current problem of Internet addiction of young people in the context o...
The article discusses theoretical approaches to the characteristics of an addicted person, investiga...
The article is dedicated to one of the basic problems in pedagogy, i.e. teenager computer dependence...
The presented article analyzes the problems of the formation of Internet addiction in the modern inf...
The article deals with the problem of high school students’ computer addiction. The addiction featur...
Playing computer games is a very popular way of spending free time among teenagers. Taking a role of...
The thesis deals with the potential and real negative impact which the social networks and the compu...