The paper describes and extensively evaluates a new method for the parameterized and intelligent generation of an infinite environment including various biomes in a virtual 3D space defined by the user. The biomes might be generated with different set of textures and by using different formulas to form shape of the landscape. Despite different shapes they still blend smoothly between each other. To achieve this goal Gaussian blur and Voronoi diagram algorithms are used. To enable additional parameterization for biomes placement the standard Voronoi algorithm is extended by including cell change along an axis and dispersion of Voronoi cells. Applying latitude into terrain type produces more realistic results. An entire terrain is generated o...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Synthetic terrain realism is critical in VR applications based on computer graphics (e.g., games, si...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
The spherical Voronoi diagram is a type of the global data model in Digital Earth which has become i...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
This paper presents a GPU-accelerated approach for improving the approximated construction of Genera...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
In this paper, a new approach to terrain generation based on terrain examples is proposed. Existing ...
In the context of virtual reality applications such as games, films and training exercises, the virt...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
In MMO games the player’s experience is mainly influenced by the size and details of the virtual wor...
We study the problem of using the GPU to compute the generalized Voronoi diagram (GVD) for higher-or...
Figure 1: Two example applications of the approximated generalized Voronoi diagram (GVD) computed by...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Synthetic terrain realism is critical in VR applications based on computer graphics (e.g., games, si...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
This project is an implementation of an editable terrain system. By maintaining an octree of volumet...
The spherical Voronoi diagram is a type of the global data model in Digital Earth which has become i...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
This paper presents a GPU-accelerated approach for improving the approximated construction of Genera...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
In this paper, a new approach to terrain generation based on terrain examples is proposed. Existing ...
In the context of virtual reality applications such as games, films and training exercises, the virt...
Techniques for procedural generation of the graphics content have seen widespread use in multimedia ...
In MMO games the player’s experience is mainly influenced by the size and details of the virtual wor...
We study the problem of using the GPU to compute the generalized Voronoi diagram (GVD) for higher-or...
Figure 1: Two example applications of the approximated generalized Voronoi diagram (GVD) computed by...
Curvilinear features extracted from a 2D user-sketched feature map have been used successfully to co...
Synthetic terrain realism is critical in VR applications based on computer graphics (e.g., games, si...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...